Shadowslayer
Explorer
Seonaid said:There has got to be a way to streamline the system so that people who don't care too much about the numbers can get a balanced character and a balanced game together with little to no crunching. Perhaps this is just me, but it was enough that when I was trying to teach myself Magic (years and years ago when it first came out), I gave up and didn't come back to the game for another 10 years and that was only because someone I knew played and persuaded me to let him teach me. In that case, the "complicated" rules put me off the game. It would have been the same for D&D if I hadn't had someone holding my hand from before I even bought my first PHB.
I agree wholeheartedly, and the Basic set does that quite well, but only up to 2nd level. After that you're on your own. It states that after 2nd level you should go buy the PHB.
There's no feats. The skills used are the type that everyone has to a degree (spot, listen, escape, search etc, and its based on your ability score...no buying ranks) AoO are drastically simplified. You get 4 races, 4 classes, 3 alignments (good evil and neutral) Initiative is in descending order of Dex score, no dice rolling. And you get some nice premade characters, so you can just pull it out of the box and go. (I put mine in plastic sleeves and have the kids track hitpoints with overhead projector pens.)
I've actually had a lot of fun with the basic set, but decided to go to Castles and Crusades because it does the job better as a basic game IMHO. (no I'm not trying to start a thread on the merits or shortcomings of C&C)
I'll tell ya, I just signed on for a 3.5e game, so I've been going over my PHB tonight to do up a character. I was looking it over, and reading the fine points and realized that if I was a brand new gamer, my head would probably explode trying to keep all this stuff straight.
I think a basic edition is sorely needed.