Lanefan
Victoria Rules
Well, so did low: roll a 6 and you're getting a penalty somewhere.I suspect the question of ability scores mattering in AD&D is really that only HIGH scores mattered much in AD&D.
Well, so did low: roll a 6 and you're getting a penalty somewhere.I suspect the question of ability scores mattering in AD&D is really that only HIGH scores mattered much in AD&D.
Edited so you can see without voting, sorry!This GM for one most certainly does not prefer point buy. Roll all the way, both as GM and as player.
(and how can I see the poll standings without voting? As it's intended as a 5e-only poll and I don't run 5e I'm in theory not supposed to vote...)
You forgot the 10% exp bonus for a high prime stat.Oh the scores absolutely mattered in AD&D.
There were minimums & maximums for races & stat requirements for classes.
And then you got into what each stat did.
Str? Mattered for melee hit/damage and bend bars/lift gates/open doors
Dex? AC, initiative, & ranged weapon to hit. Also added %s to thieving abilities
Con? +HP And it affected your odds for surviving System Shock & Resurrection success. Get your con high enough & you could actually start regenerating HP damage like a troll.
Int? # of Languages & if you were a Magic User (aka Wizard) how many & what lv of spells you could learn
Wis? Bonuses on some Saves & was important to Clerics/Druids spell casting as Int was to the Wizards
Cha? Reaction modifiers, how many henchmen & followers you could have & how loyal they were to you.
And once the non-weapon proficiencies (aka skills) were introduced, the higher your relevant stat the better.
There was more room between where the -/+ modifiers kicked in on the scale though in both AD&D and Basic.
Well sure... but I took it on faith that most of the D&D characters with 6s and less either had their stats thrown out and rerolled before hitting the table, or the character died so quickly that they never actually used those stats for anything meaningful.Well, so did low: roll a 6 and you're getting a penalty somewhere.
I would love to see a list of all those cards. Also, how many coins do you give out at the start?2.) I built a deck of 300 index cards a few years ago. Most cards have an ability score and a number on them. Some have quirks or abilities. Some have a number and a few options for ability scores. There is a broad selection.
Might depend on the version. Someone pointed out earlier why people didn't remember attributes being too important was because they didn't start modding at 8/12. Here's how it was thenWell sure... but I took it on faith that most of the D&D characters with 6s and less either had their stats thrown out and rerolled before hitting the table, or the character died so quickly that they never actually used those stats for anything meaningful.![]()
I would go for opposite.It is also why earlier in D&D when 3d6 was rolled:
3: -3
4-5: -2
6-8: -1
9-12: --
13-15: +1
16-17: +2
18: +3
Using 3d6, I would return to those modifiers instead of the modifiers as they are in 5E, personally.