Majoru Oakheart
Adventurer
To be fair the difference between a wizard and any other class(except sometimes clerics) when it came to problem solving wasn't that they were "unique problem solvers". It was simply that they had answers to problems written on their character sheets.Oni said:I used to love playing wizards because I liked them as unique problem solvers. I'm a little worried that might not be as much the case in the new edition. I hope there is still going to be a class to play that's got a good problem solving utility belt so to speak. If casters are pretty much reduced to attacks and defenses I'll be disappointed. I always like the odd spells and never like just playing a walking artillary platform.
When I find out the monster has walked right through a wall and I'm a fighter....I start walking down the hallway looking for a passage that leads to the other side.
As a wizard, I cast passwall and let everyone through.
If I need to get up a cliff that's 500 ft high and sometimes would require me to climb horizontally, upside down to get to the top and I'm a rogue...I try to find a path up.
As a wizard, I cast mass fly and everyone gets up.
I think that just having an answer as simple as "I check off one of my 5th level spells" to problems so complex that no other class could possibly solve them without magic items isn't a matter of just being unique, it's a matter of being horribly overpowered. It's just that everyone is used to wizards being overpowered since the beginning of D&D and everyone accepts it at this point.
When I first began seeing info on Wizards, my first thought was "Wow...Wizards are going to suck now...". Now, however, I've decided that I really need a change of mindset to realize that the amount of power they have in 4e is about as much as they should have had all along.