JoeGKushner said:
This is an interesting point.
But I guess my question for clarity, would be what part of D&D would you consider for maximizing a D&D character? Just the 3.5 PHB, Tome & Blood, 3rd party support via Book of Eldrich Might?
Also, I don't think I'm maxing the AU character for destruction: I only spent a single energy mage feat. At sixth level (with an 21 int human wizard (+2 headband of intellect)), if I was really maxing just for this, I could probably cast something like this following monstrosity (although I haven't read carefully enough to see if this template stacking is impossible)
Empowered Eldritch fire-sonic-electricity-cold fire sorcerous bolt.
Effects: like a lightning bolt (choose wide or narrow path), does (6d6 fire damage + 2d6 fire damage) * 1.5 damage. (roughly 12d6 fire damage)
Reflex DC 19 for half.
Targets hit make a fortitude save DC 19 or be slowed for one round for every 10 points of damage taken.
Targets hit make a fortitude save DC 19 or be stunned for one round.
Targets hit make a fortitude save DC 19 or be deafened for one minute (I know I'm definitely misremembering the sonic effect)
Cost: Two 3rd-level spells + 3 gems (equal to 75 gp) + a focus (tuning fork?) worth 100gp.
Descriptors (big weakness): has fire, electricity, cold, sonic descriptors
You wouldn't want to cast this often (75 gp can add up quick), and you would want to make sure that your enemy didn't know this was coming, and didn't have resistances (because any immunity would stop it, and monsters with fire, cold, electricity resistance x would have a field day), but against someone unprotected or unaware, this is big. And plus, you get everyone in the path too.
This is a bit more min/maxed.