AU Northlands [FULL]

Well, I'm looking at either playing a Mage Blade or an Unfettered, in all probability human. Leaning toward the Mage Blade, but since another listed that as a possible choice I am leaving my options open.
 

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It's not a problem if two people overlap classes, as long as you have interestingly different character concepts. You could have a fun, effective party composed entirely out of mageblades, if you so desired. Just make your character unique.
 


So, correct me if I'm wrong, but it looks like so far we have:

Aust: Either a Mageblade or Magister (I'm leaning towards Magister at the moment)
DarkDancer: Witch of some sort
Atelos: Magister
FaenFriend: Warmain
Erekose13: Totem Warrior or Akashic
Tenkar: Mageblade or Unfettered

Does that about cover it?
 

Phain Lorewriter

I don't have a copy of The Diamond Throne and probably won't be able to get one before the end of the month, hope that's not a problem. Without the Diamond Throne I priced my character's items according to the rules under the craft item feats. Thanks Erekose13 for giving me the price on the amulet to let me cast eldritch armor.

My character is still a work in progress, particularly the background as I'm not feeling particularly inspired, but here's what I've got so far.

Phain Lorewriter
Male Loresong Spryte Magister 3
Height: 15"
Weight: 13 lbs
Black hair and Green Eyes
50 years old

Str 6 (base 10 for 2 points -2 for Loresong, -2 for Spryte)
Dex 12 (base 10 for 2 points +2 for Spryte)
Con 12 (4 points)
Int 17 (base 15 for 8 points +2 for Loresong)
Wis 12 (4 points)
Cha 15 (8 points)

Hit Dice: 3d6 + 3
HP: 16/16 (7 for first level, 4.5 for each level thereafter)
AC: 13 (10 base + 1 dex + 2 size tiny)
Init: +1 (+1 dex)
Speed: 10' Fly 30' (average)

Saves:
Ref +2 (+1 base +1 dex)
Fort +2 (+1 base +1 con)
Will +4 (+3 base +1 wis)

Attacks:
Sprytestaff +2 (+1 base -1 str + 2 size tiny) 1d4-1 dmg

Feats:
Eldritch Training (ceremonial) (1st)
Aid Spellcasting (general) (1st)
Spryte Metamorphosis (3rd)

Skills:
Concentration +7 (6 ranks +1 con)
Decipher Script +6 (3 ranks +3 int)
Knowledge(Runes) +6 (3 ranks +3 int)
Knowledge(Magic) +10 (6 ranks +3 int +1 eldritch training)
Intimidate +8 (6 ranks +2 cha)
Sneak +9 (+8 size tiny +1 dex)
Spellcraft +10 (6 ranks +3 int +1 eldritch training)

Languages: Common, Celestial, Draconic, Faen, Giant

Racial Qualities:Fey Type, Size Tiny, Low-Light Vision, Flight speed 30 average maneuverability

Possessions:
riding dog (pack animal) 150 gp
carrying:
+3 book (magic) 90 gp and 2 lb
+2 book (runes) 40 gp and 1 lb
2 spare Tiny Explorer's outfits 5 gp and 4 lbs each
bedroll 5 sp

Phain himself carries:
Amulet of Spell Knowledge(eldritch armor): Allows bearer to ready eldritch armor, even without the appropriate feat. Price 1000 gp, other details unknown.

Frost shard A jagged shard of bluish crystal, calls forth an energy blade(cold) when command word is invoked.
faint evocation. caster level 4th. craft spell completion item, energy blade(cold). Price: 400 gp

Flash Globe: a yellow crystal marble which ,when thrown, flies forth to the point designated by the user and explodes in a blast of multicolored light. Single use of dazzlesphere.
Faint evocation. caster level 3rd. craft single use item, dazzlesphere. Price: 450 gp

4 X Lesser salve: little jars of a salve which, when painted on to a wounded person in the proper patterns, acts as a spell completion lesser transfer wounds
Faint transmutation. Caster Level 1st. Craft spell competion item, transfer wounds(lesser). Price: 25gp.

Advanced salve: when this salve is applied to a wound, it acts as a lesser battle healing spell.
Faint Evocation. Caster Level 3rd. Craft single use item, battle healing(lesser). Price: 300gp.

Sprytestaff (magisters staff) 1d4/1d4 1lb
Tiny Explorer's outfit
4 tindertwigs 1 gp each
15 sheets of paper 4 sp each
2 inkpens 1 sp each
2 1 oz vials ink 8 gp each

133 gp 3 sp

Background: Phain was immensely troublesome to his parents as he was growing up. He got into endless arguments with his teachers and he played pranks which irritated even his normally easygoing people. What's worse was he was profoundly unspiritual and felt inclined to agree with the tall folk who accused his brethren of simply making up their gods. When a traveling human magister passed through his village looking for an assistant and student, his parents gladly let Phain sign on as an apprentice, in the hope that the discipline of apprenticeship would cause him to gain a little respect and maturity, and that the journeys would awaken in him his spiritual side. While the training and the respect he gained for Mistress Sadune calmed him down a little he remained a rather irreverant faen who irritated the other faen he ran across in his journey almost as much as he had irritated his fellow villagers.

Eventually the experience gained in his journeys caused him to desire a transformation into the form of a spryte, so he and Sadune decided to halt their journeys for a few days to allow him to undergo the metamorphosis. When he left his coccoon he was horrified to find that the nearby clearing where he and Sadune had made camp a week before contained obvious signs of a fierce magical battle and no signs whatsoever of Sadune. In the wake of this event Phain had an epiphany and came to know Arusill, god of tragic losses.

More somber now, and more respectful of his peoples' beliefs (though he still privately feels that some of the gods of his brethren have simply been made up) he hunts for clues to the reasons for his mistress's dissapearance. Though he hunts most circumspectly, as anyone or anything that could face Sadune in a battle as fierce as the one whose remnants he saw and survive would certainly vastly outclass him.
 
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sounds about right: I've pretty much decided on an iron witch - the desert witch was very tempting but too many things seemed dependent upon being in the desert to work. if her skills functioned on seaside sand as well, then...
 

Here's the character concept. Haven't even thought about stats and other stuff yet... will dwell on that while at work tomorrow ;)

Tenkar Calishun
Human Mage Blade 3

Tenkar wanted to be a mighty warrior when he was just a boy. The hero in all the tales told at the fireside at night. Born the third son of a fairly successful merchant family gave him access to schooling that others might not have had. In his case, more schooling then he had wanted. He wanted to be a Hero… his mother wanted a Magister.

He was sent to a small school that taught the magical arts. Needless to say his schooling did not go as well as his parents planned. He had neither the patience nor temperament to excel in magical studies. He picked up much that he found useful, even interesting, but the driving desire was not there. Within the year he was expelled for “lack of potential”.

Having even less desire to lead a merchant’s life Tenkar sought out a teacher on his own, one that could teach him the ways of martial arms, the sword and the bow. He found such a teacher, or rather, the teacher found him. He apprenticed himself for nearly two years to a swordmaster named Brecht. It took less then two days for Tenkar to realize his master was a Mage Blade, and had sought him out because of his basic magical knowledge.

Tenkar no longer desires to be the hero, least not for now. He now has the desire to improve his skills with sword and spell, explore a bit of the work around him, make some new friends and possibly make just a small name for himself.
 
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Atelos* the item you are looking for is the Amulet of Spell Knowledge (Eldritch Armor) for 1000gp.
I personally am leaning towards a human akashic1/unfettered 2 at the moment with a heavy concentration on Intimidate.
 

Jonas Temm

Jonas Temm, male human akashic1/unfettered 2: medium humanoid (human); HD 1d6+2d8; hp 15 [disabled 0, dying -10]; Init +2; Spd 30 ft.; AC 17 (18 vs. 1 opponent), touch 13, flat-footed 14 [+2 dex, +4 armor, +1 dodge, +1 parry vs. 1 opponent]; Bab: +2; Atk +5 melee (spikestick 2d6, x3) or +6 ranged (crossbow 1d8, 19-20/x2); SQ Skill Memory +2, Parry; SV Fort +0, Ref +5, Will +2; Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 16.

Skills:
Intimidate: 20 [8], Bluff: 11 [6], Diplomacy: 11 [6], Disguise: 11 [6], Gather Information: 9 [6], Open Lock: 6 [4], Sneak: 8 [6], Search: 6 [4], Tumble: 6 [4], Disable Device: 6 [4], Sense Motive: 4 [4]

Languages: Common, Giant, Faen

Feats: Skill Focus (intimidate) [human], Affinity with Skill (intimidate) [talent], Skill Application (intimidate/bluff) [ceremony], Weapon Finesse [3rd], Weapon Focus (repeating crossbow) [unfettered 2]

Gear: MW long spikestick, MW Devanian repeating crossbow, 5 bolt clips (25 bolts), leather coat, backpack (3 sunrods, signal whisle, 2 belt pouches, waterskin, flint & steel, disguise kit, MW thieves tools), light horse, riding saddle, bit & bridle, 2 saddlebags, bedroll, winter blanket, 1 vial of Alchemist's Fire. 4 pp, 6 gp, 6 sp.

Amulet of Loerwen: 1/day on command the user may cast directed charm upon one target within medium range.
Faint Enchantment; Caster Level: 1st; Craft Constant Item, directed charm; Price: 800gp.

Bowl of Health: When filled with water and used in a cleansing ritual, it casts hygiene on the user. It can be used one time per day in this manner.
Faint Transmutation; Caster Level: 1st; Craft Constant Item, directed charm; Price: 200gp.

History: Jonas Temm is the son of a noble family in Ka-Rone. Both he and his sister, Kalidra, are unhappy with the way things are in the capital. Their parents were re-instated into their positions of power following the liberation by the giants. Families like the Temms were very grateful to the giants for giving them back their heredatory power. These nobles owed all their current wealth and status to the giants. Their sycophantic attitudes were extremely distressing to Jonas. He resented his parents and those like them.

When he was young he stole away on a merchant vessel heading out to sea. Without the trappings of wealth he found that he needed money to survive and that his quick wit and demanding nature came in very handy. The ship he was on travelled to Ao-Manasa, far away from his home town. There he joined the Denebriath, an Akashic's guild when he discovered his talent with the memory delving skills espoused by the guild. He was never very satisfied with their stiff bureaucratic approach, though mostly because they wouldnt let him move into the Outer Circle. As an Associate of the Guild, he made money through various enterprises in the city. His talent lay in his ability to use his forceful personality to make people believe anything he wanted them too.

After his dissappointment with the akashic's guild, he fell in with some of the rougher sort down in the Worm, the darker part of town. There he learned very quickly that his talents held much power among the downtrodden. He learned to fight from an old faen pirate named, Traemylin. Last week however things turned bad and he felt it would be best if he were to dissappear for a while. He managed to get a job with a caravan company heading north to a gold-digging site as a guard. Once there he set out to find some new money making enterprise well away from his acquaintances in Ao-Manasa.
 
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