Jonas Temm
Jonas Temm, male human akashic1/unfettered 2: medium humanoid (human); HD 1d6+2d8; hp 15 [disabled 0, dying -10]; Init +2; Spd 30 ft.; AC 17 (18 vs. 1 opponent), touch 13, flat-footed 14 [+2 dex, +4 armor, +1 dodge, +1 parry vs. 1 opponent]; Bab: +2; Atk +5 melee (spikestick 2d6, x3) or +6 ranged (crossbow 1d8, 19-20/x2); SQ Skill Memory +2, Parry; SV Fort +0, Ref +5, Will +2; Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 16.
Skills:
Intimidate: 20 [8], Bluff: 11 [6], Diplomacy: 11 [6], Disguise: 11 [6], Gather Information: 9 [6], Open Lock: 6 [4], Sneak: 8 [6], Search: 6 [4], Tumble: 6 [4], Disable Device: 6 [4], Sense Motive: 4 [4]
Languages: Common, Giant, Faen
Feats: Skill Focus (intimidate) [human], Affinity with Skill (intimidate) [talent], Skill Application (intimidate/bluff) [ceremony], Weapon Finesse [3rd], Weapon Focus (repeating crossbow) [unfettered 2]
Gear: MW long spikestick, MW Devanian repeating crossbow, 5 bolt clips (25 bolts), leather coat, backpack (3 sunrods, signal whisle, 2 belt pouches, waterskin, flint & steel, disguise kit, MW thieves tools), light horse, riding saddle, bit & bridle, 2 saddlebags, bedroll, winter blanket, 1 vial of Alchemist's Fire. 4 pp, 6 gp, 6 sp.
Amulet of Loerwen: 1/day on command the user may cast directed charm upon one target within medium range.
Faint Enchantment; Caster Level: 1st; Craft Constant Item, directed charm; Price: 800gp.
Bowl of Health: When filled with water and used in a cleansing ritual, it casts hygiene on the user. It can be used one time per day in this manner.
Faint Transmutation; Caster Level: 1st; Craft Constant Item, directed charm; Price: 200gp.
History: Jonas Temm is the son of a noble family in Ka-Rone. Both he and his sister, Kalidra, are unhappy with the way things are in the capital. Their parents were re-instated into their positions of power following the liberation by the giants. Families like the Temms were very grateful to the giants for giving them back their heredatory power. These nobles owed all their current wealth and status to the giants. Their sycophantic attitudes were extremely distressing to Jonas. He resented his parents and those like them.
When he was young he stole away on a merchant vessel heading out to sea. Without the trappings of wealth he found that he needed money to survive and that his quick wit and demanding nature came in very handy. The ship he was on travelled to Ao-Manasa, far away from his home town. There he joined the Denebriath, an Akashic's guild when he discovered his talent with the memory delving skills espoused by the guild. He was never very satisfied with their stiff bureaucratic approach, though mostly because they wouldnt let him move into the Outer Circle. As an Associate of the Guild, he made money through various enterprises in the city. His talent lay in his ability to use his forceful personality to make people believe anything he wanted them too.
After his dissappointment with the akashic's guild, he fell in with some of the rougher sort down in the Worm, the darker part of town. There he learned very quickly that his talents held much power among the downtrodden. He learned to fight from an old faen pirate named, Traemylin. Last week however things turned bad and he felt it would be best if he were to dissappear for a while. He managed to get a job with a caravan company heading north to a gold-digging site as a guard. Once there he set out to find some new money making enterprise well away from his acquaintances in Ao-Manasa.