AU Northlands [FULL]

Here's an update on my character. I think I'm going to start with three levels in giant instead of warmain. I am really going to pack a nasty wollop. And who can resist the stomp feat? :D

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Kai-Moash's parents apprenticed him to a blacksmith at an early age where he has worked for the past thirty or so years as he has grown into early adulthood. Because of the demands of his labor, his parents and the master blacksmith encouraged him to partake in the giant rituals. But his amazing size and strength have come at a cost - his life has been spent mainly working, without contact with other young giants, and his muscle is not backed by a strong sense of self-identity or emotional maturity. Released now from his apprenticeship, he is traveling into the world as a blacksmith journeyman. But unknown to his family or former master, he has little desire to seek employment as a smith. Instead, the lure of adventure and self-discovery call to him. What role can he play in this vast world? How can he make a difference in others' lives beyond sweating over a forge? For now, he may support himself by his craft as he travels, but his wide-eyes are looking for true romance and adventure.
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Ok, it's not amazingly original, but the background will allow me to play around with the character and then chose a class based on how he develops.

I'm not a min/maxer (honest)! But it would be interesting to play a large giant with a 22 strength ... someone did say the party needed muscle, right?

FaenFriend
 

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here's my character: esme the bitter

Esme the bitter [female human Iron Witch 3]
Abilities: Str 8 [–1], Dex 13 [+1], Con 12 [+1], Int 11 [+0], Wis 18 [+4], Cha 8 [–1]
Essentials: XP: 3301 [3rd level character]; Hero points: 0; Move: 30 ft or 20 ft with backpack
Appearance: 5 ft, 90#, very fine unnaturally orange hair, pale complexion, reddish brown eyes, 18 years old

Languages: Common, Ignan [Common, Draconic alphabets]
Skills: Bluff [+2–1], Concentration [+6+1], Heal [+5+4], Knowledge [cosmology] [+3+0+2], Knowledge [nature] [+5+0+2], Sense motive [+2+4], Speak language [Ignan], Spellcraft [+6+0]
Racial traits: Human: Bonus feat and skill points

Class features: Simple weapon proficiency; Light armor and shield proficiencies; Disable device and Open lock as class skills; Witchery [if attacked by weapon containing iron, +1 luck bonus to AC]; Manifestation [Hail of metal [once/day for 1d4 rounds summons swirling cloud of metal within 100 ft, diameter 20 feet, 1d6 plus 1d6/2 witch levels damage, [Reflex DC 10 + ½ level + Wis modifier for half]]]

Feats and Talents: Complex spell [1st], Elemental resistance [fire 5] [talent], Elemental mage [fire] [1st/ceremonial], Iron flesh [ceremonial]

Equipment:
wearing: adventurer's outfit, bracers of armor +1(1#), cloak of resistance +1(1#)
carrying: witch bag (3#), morningstar (8#), light crossbow (6#), beltpouch with [flint & steel, purse [0 royals, 46 queens, 8 deuces, 0 bobbers, 11 20gp red gems], backpack with [book +2 knowledge [cosmology](1#), book +2 knowledge [nature](1#), healer's kit[10 uses] (1#), sack, waterskin (4#)]

steed: light horse (named Bess) with riding saddle, carrying saddle bags with [20 days feed, trail rations [10 days](10#), bedroll (5#),


Combat statistics: Init: +1; HPs: 16, Dying –2/Dead –12; AC: 13 or 14 [touch 11 or 12, flatfooted 12 or 13] [+1 armor, +1 dexterity, +1 natural, +1 vs iron weapons]

Melee: morningstar [+1 [+2 BAB, –1 Str]/1d8–1/x2]
Ranged: light crossbow [+3 [+2 BAB, +1 Dex]/1d8/19-20 x2/80 ft]
Saves: Fort +3, Ref +3, Will +8

Spells [DC 14 + spell level]; Spells slots/day: 3/3; Spells readied(for now): C—detect magic, lesser glowglobe, read magic, seeker; 1—conjure energy creature I, fireburst, lesser transfer wounds
 
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pax, I forgot to ask: are the +1 bracers of armor and +1 cloak of resistance allowable in your campaign? my last post reflects esme's wearing those things in her listed AC and saves...
 

Items of armor bonus and resistance bonus are perfectly allowable; as slotted +1 items, they cost 1,000 gp, which is within the allowed range. Basically, yes, they're fine.

Atelos, Tenkar, and FaenFriend: Those are good backgrounds. Can you come up with reasons to be joining a prospecting town in northern Devania, or would you prefer I give them to you?

Erekose13, Darkdancer: Do you have personalities, backgrounds, etc., done? Those are more necessary in the beginning than stats.

One small note: Atelos, I think your strength should be 6, not 8. (10-2-2)
 

Jonas Temm

Sure no problem, hmm lets see.

History:Jonas Temm is the son of a noble family in Ka-Rone. Both he and his sister, Kalidra, are unhappy with the way things are in the capital. Their parents were re-instated into their positions of power following the liberation by the giants. Families like the Temms were very grateful to the giants for giving them back their heredatory power. These nobles owed all their current wealth and status to the giants. Their sycophantic attitudes were extremely distressing to Jonas. He resented his parents and those like them.

When he was young he stole away on a merchant vessel heading out to sea. Without the trappings of wealth he found that he needed money to survive and that his quick wit and demanding nature came in very handy. The ship he was on travelled to Ao-Manasa, far away from his home town. There he joined the Denebriath, an Akashic's guild when he discovered his talent with the memory delving skills espoused by the guild. He was never very satisfied with their stiff bureaucratic approach, though mostly because they wouldnt let him move into the Outer Circle. As an Associate of the Guild, he made money through various enterprises in the city. His talent lay in his ability to use his forceful personality to make people believe anything he wanted them too.

After his dissappointment with the akashic's guild, he fell in with some of the rougher sort down in the Worm, the darker part of town. There he learned very quickly that his talents held much power among the downtrodden. He learned to fight from an old faen pirate named, Traemylin. Last week however things turned bad and he felt it would be best if he were to dissappear for a while. He managed to get a job with a caravan company heading north to a gold-digging site as a guard. Once there he set out to find some new money making enterprise well away from his acquaintances in Ao-Manasa.



How does that sound for a start? I will have to work on his description and personality a bit later, but there is a lot of insights there. Let me know if you want me to change any of the details like the names of people or places.
 

That's just fine. Combines backstory and current goals, along with some characterization. I'll probably be making up exactly how "things turned bad," if you don't mind.
 

esme's story:

esme (ez-meh) used to live on the outskirts of a town or village with her mother and her grandmother, who were both (wood) witches. The two older women were often visited by people from the town/village who needed healing or herbal recipes of one sort or another, but other than that, they were left to themselves, which suited them just fine. esme learned from her elders various arts of witchery. Then, one late night when esme was around 12 years old, she returned from gathering various herbs to find their house burning fiercely. She was somehow able to enter the house and drag out her grandmother, but the woman died within minutes. Her mother died inside the house. It is esme's firm belief that the fire was set, but she's not sure by whom. there were all sorts of rumors about her parentage, and even before she was born her family does not seem to have ever been favorably regarded. she wants more than anything to avenge their deaths but as yet is unsure how to do so. she doesn't care who her father is unless it has something to do with what happened.

esme's appearance:

before the fire, esme shared her mother's and grandmother's coloring of pale skin, dark brown wavy hair and hazel eyes, but the fire seems to have permanently changed her. Although six years have passed, the hair on esme's head that had burned off during the fire has grown back pale and orange, and her eyes have become a smoldering reddish brown, as if there is a fire within. She often stares fiercely which makes many people uncomfortable. She has an anger that smolders like the house where her mother and grandmother died. She never forgets a grudge or imagined grudge.

pax, beyond that I'm not sure - do you think this is the area she grew up? or do you think she left that and journeyed here? either way works for my character concept, I think. either her bitterness took her away or her bitterness sits smoldering as she carefully watches the people who may or may not have killed her family. whadya think?
 

Paxus yes please do go ahead and let me know what trouble I have caused! He is generally not a nice guy he likes to push people around. But when the chips are down he knows that he needs people to trust, or atleast people who trust him. At the moment he doesnt have that. Adventuring may cause him to see the light but for now he still pushes. He uses his wit to push people into corners to make them see that the only way for them to get out of it is to go along with what ever he says. I am sure he has made many enemies feel free to elaborate as much as you like. I finished up his character sheet above. I will add description too it later, too tired at the moment. Like Atelos I put together a couple of items just using the bare rules from AU. Let me know if you want changes, additions, etc.
 

Paxus Asclepius said:
Atelos, Tenkar, and FaenFriend: Those are good backgrounds. Can you come up with reasons to be joining a prospecting town in northern Devania, or would you prefer I give them to you?

I was thinking that this is the general area I was in when my mistress dissapeared and that I've stuck around and joined up with the prospectors because I'll need money and a chance to develop my skills in order to unravel the mystery, but feel free to suggest something better. Perhaps also a way to have me already friendly with some of the other characters, because I doubt that Phain is particularly trusting after whatever hapened to Sadune.

One small note: Atelos, I think your strength should be 6, not 8. (10-2-2)

Yep. Must not have adjusted it when I decided I wanted a better constitution in lieu of the strength I had bought.
 

Perhaps Kai-Moash is in the area because he was doing some freelance work assisting a blacksmith in town. Now, the small job is over and he's looking to either move on or find some other type of work in town.

Also, I'm planning on posting my character sheet tonight ... do we have a rogue's gallery or should we just post the characters here?

FaenFriend
 
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