AU Northlands [FULL]

FaenFriend said:
Also, I'm planning on posting my character sheet tonight ... do we have a rogue's gallery or should we just post the characters here?

For the time being, we can just use this board. We won't need a Rogue's Gallery
until we actually start play, which should be fairly soon.

FaenFriend: Kai-Moash will have joined a caravan heading to the new town of Ke-Donal. His stated plans are to start a smithy to suply the prospectors, but there is a strong hope of adventure out on the frontier.

Atelos: Yes, this region is the area where Sadune disappeared. You're following rumors of shadow trolls north, as they are both skilled magisters and vicious marauders. It's not a strong lead, but it's the best you've got at the moment. As a note, while you won't be trusting of everyone, you know very well that whoever attacked your mistress wielded powerful magic. A kind and clearly magic-less individual might earn your trust more easily, especially if they are also basically naive and gregarious. Giants and faen are noted for friendship.

Darkdancer: At the moment, you're sort of aimlessly wandering. You don't have the slightest idea who might have done this, or why, or where they went, so you've left the north-central region, crossed the Elder Peaks, and somehow ended up as part of a caravan. You're not thinking all that clearly at the moment; six years of nothing but blanks and red herrings have cut down on your hope of finding the arsonist, so you're thinking about starting over, far away.

Those all sound good to you?
 

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I was thinking of a Litorian 1 / MageBlade 2.
Caran's clan mysteriously disappeared, leaving him the last member of his clan. He wandered the land for a while (using his natural abilities to follow leads). He soon found a teacher who took him under his wing and taught him the ways of the Mage Blade. He left his master after a brief stay of instruction, and armed with the basic knowledge of the art, continued to follow leads, most recently winding up in the prospecting town.
 
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I think three characters searching for some element of their backstory might be too many. There are plenty of other motivations out there, you know. Money, glory, power, duty, love, or just the simple joy of it all work perfectly well.
 

well, I also thought about making a Verrik Magister motivated by gold and gaining of power, but I wonder about having 3 spellcasters and a mage blade in the party.

Or perhaps this Litorian just has an uncommon thirst for adventure and wanderlust.
 
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Well, Tenkar is looking for the right place at the right time. If your going to be the hero, you need to go where heroes are needed. Backwater towns are just the place to find adventure ;)
 
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Hey Paxus,

Faen Friend sent me a link to this thread, and I was wondering if you could add me as an alternate if the game is already full. I'm pretty flexible about character choices--I'll go with whatever will complement the existing characters.
 


Kai-Moash, Level 3 Giant, Character Sheet

Comments, suggestions, and corrections are welcomed.

Kai-Moash
Truename: Rinsho
Male Giant 3
Type: Giant
Size: Large
Height: 9' 1"
Weight: 568 lbs.
Hair: Shaved head, but would be black.
Eyes: Brown.
Age: 64 years
Exp:3,301


Attributes
Str: 22 (+6) [16 points, +4 giant]
Dex: 10 (+0) [4 points, -2 giant]
Con: 14 (+2) [4 points, +2 giant]
Int: 10 (+0) [2 points]
Wis: 12 (+1) [2 points, +2 giant]
Cha: 08 (-1) [0 points]


Hit Dice: 3d10 (+ 6)
HP: 27 [Max]
AC: 15 [10 + 4 armor + 0 Dex +1 Iron Flesh]
Initiative: +0
BAB: +2
Melee: +8 [+2 BAB, +6 Strength]
Ranged: +2 [+2 BAB, +0 Dex]
Speed: 30’

Saves
Fort: +5 [+3 base, +2 Con]
Ref: +1 [+1 base, +0 Dex]
Will: +2 [+1 base, +1 Wis]

Weapons:
Dagger +7 [+8 melee, -1 large, 1d4 [+6 str], 19-20/x2, P]
Giant's Maul +8 [+8 melee, +1 masterwork, -1 large, 2d8 [+9 Str (two handed)], x2, B]


Feats: Iron Flesh (ceremonial), Power Attack, Stomp (3rd level feat)

Skills: 12 points
Climb +7 [ 1 Rank, +6 Str]
Craft (Weaponsmith) +8 [ 6 Ranks, +0 Int, +2 giant]
Diplomacy +1 [ 0 Ranks, -1 Cha, +2 giant]
Intimidate +2 [ 3 Ranks, -1 Cha]
Jump +8 [ 2 Ranks, +6 Str]
Sense Motive +3 [ 0 Ranks, +1 Wis, +2 giant]


Languages : Common and Giant

Racial qualities: +2 Diplomacy, Sense Motive, Craft. +2 Str, -2 Dex.

Wearing/Carrying
Dagger [2 gp]
Great maul, Masterwork [348 gp]
Leather Coat, Masterwork (+4 AC, max Dex +6, check penalty -1) [350 gp]
Traveler's Outfit (dark gray & brown) [1 gp]

In backpack [2 gp]
Adventurer's Outfit (dark gray & blue)
Artisan's Outfit (black & white) [1 gp]
Artisan's Tools (blacksmith), masterwork [55 gp]
Bedroll [1 sp]
Blanket [5 sp]
Hammer (see magic items below) [800 gp, 5 sp]
Rations, 10 [5 gp]
Rope, hemp [1 gp]
Torches, 3 [3 cp]
Waterskin [1 gp]

In pouch [1 gp]
Flint and Steel [1 gp]
10 Licorice drops (see magic items below) [750 gp]

Coin (in pouch):
383 gp 8sp 7 cp

Magic Items
Po-Teron's Hammer [800 gp, 5 sp] This hammer is of simple design, but seems well-made. It was a gift to Kai-Moash from his master Po-Teron at the end of his smithing apprenticeship. Twice a day, the hammer can be used to repair an item, as per a heightened version of the Repair (Lesser) spell. (Cost analysis – 5 sp for hammer, 800 gp spell [2 (caster level) x .5 (spell level) x 800 (twice per day)]).

Aeia-Laissa's Licorice Drops (10 remaining) [750 gp] These delicious candies were given to Kai-Moash as a going away present from his mother, Aeia-Laissa, a locally famous candy maker. Each delightfully salty licorice drop protects whomever devours it, so long as they are a giant. It is the perfect gift from a mother who feels that she can no longer watch over her son. The protection provided is the spell Eldritch Armor. (Cost analysis – 750 gp [1 (caster level) x 1 (spell level) x 1.5 (item creation modifier) x 1 (racial restriction) x 50 (single-use item) x 10 (number of items)]).

Kai-Moash's parents apprenticed him to a blacksmith at an early age where he has worked for the past thirty or so years as he has grown into early adulthood. Because of the demands of his labor, his parents and the master blacksmith encouraged him to partake in the Shu-Rin ceremonies. But his amazing size and strength have come at a cost - his life has been spent mainly working, without contact with other young giants, and his muscle is not backed by a strong sense of self-identity or emotional maturity. Released now from his apprenticeship, he is traveling into the world as a blacksmith journeyman. But unknown to his family or former master, he has little desire to seek employment as a smith. Instead, the lure of adventure and self-discovery call to him. What role can he play in this vast world? How can he make a difference in others' lives beyond sweating over a forge? For now, he may support himself by his craft as he travels, but his wide-eyes are looking for true romance and adventure.
 
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All we need now are character sheets from Aust and tenkar, and a character background from Aust. Verrik or litorian work perfectly well, with a good backstory; don't worry about an excess of magic. There's really no such thing.
 

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