Campbell
Relaxed Intensity
So, I think there are levels to this stuff:
It's not that any given game, technique or individual choice we make is either authentic or inauthentic in the creative sense. It's that it might be more or less authentic. For a creative choice to be as authentic as possible I think the following should be true:
1. It comes from a place of genuine curiosity. We all need to be interested in these particular characters and this particular setting. We have not hold on too tightly to our conception of things and really consider the choices we make.
2. It is done with a willingness to be vulnerable. We all have to be willing to kill our babies and not treat the elements we are responsible for as if we own them. We have to willing to genuinely follow things where they lead instead of trying to control the process.
3. The focus is on process/journey and not the results. Trust the process and the people you are playing with. Be willing to take risks and try not to drive things to particular ends.
4. It is not performative. The choices we make should come from curiosity and vulnerability, not a desire to set up set pieces or cool moments. If our process is good more often than not things will work out. When we play earnestly those moments feel earned.
The less these things are true the less authentic it is in a creative sense. The more these things are true the more authentic the choice is in a creative sense. Technique, play culture and systems can all impact this stuff. It's not like black and white though. We all make allowances for the medium and other competing needs.
It's not that any given game, technique or individual choice we make is either authentic or inauthentic in the creative sense. It's that it might be more or less authentic. For a creative choice to be as authentic as possible I think the following should be true:
1. It comes from a place of genuine curiosity. We all need to be interested in these particular characters and this particular setting. We have not hold on too tightly to our conception of things and really consider the choices we make.
2. It is done with a willingness to be vulnerable. We all have to be willing to kill our babies and not treat the elements we are responsible for as if we own them. We have to willing to genuinely follow things where they lead instead of trying to control the process.
3. The focus is on process/journey and not the results. Trust the process and the people you are playing with. Be willing to take risks and try not to drive things to particular ends.
4. It is not performative. The choices we make should come from curiosity and vulnerability, not a desire to set up set pieces or cool moments. If our process is good more often than not things will work out. When we play earnestly those moments feel earned.
The less these things are true the less authentic it is in a creative sense. The more these things are true the more authentic the choice is in a creative sense. Technique, play culture and systems can all impact this stuff. It's not like black and white though. We all make allowances for the medium and other competing needs.