Auto-Trip + Cleave?

Honestly i wish cleave said If you deal a creature enough damage to kill it or make it Helpless (typically by dropping it to below 0 hit points) you get an immediate, extra melee attack against another creature within reach.
 

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frankthedm said:
Honestly i wish cleave said If you deal a creature enough damage to kill it or make it Helpless (typically by dropping it to below 0 hit points) you get an immediate, extra melee attack against another creature within reach.
If you deal enough melee damage to an opponent to render it unconcious or dead, you get an immediate, extra melee attack against another creature within reach.

I think that covers everything and has no holes. Thoughts?
 

frankthedm said:
Honestly i wish cleave said If you deal a creature enough damage to kill it or make it Helpless (typically by dropping it to below 0 hit points) you get an immediate, extra melee attack against another creature within reach.

So if I hit someone with an attack that paralyzes the creature, I get a cleave?
 

Sil said:
If you deal enough melee damage to an opponent to render it unconcious or dead, you get an immediate, extra melee attack against another creature within reach.

I think that covers everything and has no holes. Thoughts?

Undead, especially misty vampires.
 

Sil said:
If you deal enough melee damage to an opponent to render it unconcious or dead, you get an immediate, extra melee attack against another creature within reach.

I think that covers everything and has no holes. Thoughts?
Change 'opponent' to 'creature' and insert 'with the same melee weapon' after 'attack.' Of course, if I had a weapon that only dealt ability damage, this would still apply, but only if it damaged Int, Wis, Cha, or Con. Dropping someone with Str or Dex damage would not, in this case, apply to Cleave.
 

RangerWickett said:
New Cleave? " . . . whenever you dispatch a creature . . ."

"You, ally, come here, then run and deliver this message!"

"Yes sir!"

*runs*

*free attack!*
But this works!

The toady tries to leave your threat range... you take the AoO... one dead toady... and cleave into the BBEG. ;)


Mike
 

mikebr99 said:
But this works!

The toady tries to leave your threat range... you take the AoO... one dead toady... and cleave into the BBEG. ;)

Heh, sounds more like something the BBEG would be doing to you.
 

It is more than a little ambiguous, isn't it?

Me, I thought the point was that the creature 'dropped' needed to fall down or otherwise get out of the way so that you could follow through with your stroke. Dead and unconscious creatures automatically fall prone, but a misty vampire would allow a cleave too because you can keep swinging.

A paralyzing attack, however, wouldn't allow a cleave because they're standing up and still in your way.

Ben
 

fuindordm said:
Me, I thought the point was that the creature 'dropped' needed to fall down or otherwise get out of the way so that you could follow through with your stroke. Dead and unconscious creatures automatically fall prone, but a misty vampire would allow a cleave too because you can keep swinging.
By that logic then you could 'cleave' through any gaseous or incorporeal opponent. How about air elementals? They're 'misty'. How about oozes, jellies, and molds, oh my? ;)
 

Infiniti2000 said:
By that logic then you could 'cleave' through any gaseous or incorporeal opponent. How about air elementals? They're 'misty'. How about oozes, jellies, and molds, oh my? ;)

Interesting. Oozes and such are usually on the floor already or sufficiently viscous to slow down your weapon.

Incoporeals aren't incorporeal to your weapon if you manage to hit them hard enough to do damage, right?

But I could see allowing a warrior with cleave, surrounded by incorporeals, to attempt great sweeping attacks that target 2 adjacent squares at once; if you hit on the first square then you don't go on to the second unless you kill your target.

Ben
 

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