el-remmen
Moderator Emeritus
I have to say, this thread makes me very happy that I run my game the way I do - and reinforces the reason I kept rules like how fireball is 33,000 cubic feet of fire, and you have to be careful how and where you use it or you could fry your companions or yourself, for example. . .
And I think any combat that becomes "just die-rolling" should be faulted on the DM - it is his or her job to keep the combat and the descriptions thereof, interesting. . .
Also, people should stay in character while fighting (I think) - for example, I rule that all group tactics must be discussed "in-character" - and that means if you want to call out to someone to aid you or do something you must wait for your turn and speak as a free action - and if you speak too long (more than 6 seconds worth) I will cut you off.
And I think any combat that becomes "just die-rolling" should be faulted on the DM - it is his or her job to keep the combat and the descriptions thereof, interesting. . .
Also, people should stay in character while fighting (I think) - for example, I rule that all group tactics must be discussed "in-character" - and that means if you want to call out to someone to aid you or do something you must wait for your turn and speak as a free action - and if you speak too long (more than 6 seconds worth) I will cut you off.