Being a player in WizarDru's game, I can say that it seems like combats take longer than 3-4 rounds. I would put the average at 5-6. And even the shorter ones feel like forever. We don't fly through any encounter.
Some factors might be that we have 6 players instead of the average (according to WoTC) 4. Also, to answer Nemerle on how we know who needs what, we have have Dragon Scales from our benefactor, that let us communicate. Wizardru forgot to mention that.
I don't think anyones DMing skills should be called into question because the combats are either long or short. Combats depend on the situation, how many players, group level, the enemy, buffs, etc, etc.
I know that Wizardru is a damn fine DM and story teller, all of us in the group would say so. And I am sure that the other DMs that posted here are good too.
Some combats go quick, the big ones are definitely a longer, bigger deal, and minor encounters are shorter. Ebon Claw, Night Scale, the Cathezar plus 2 Balors, they were the longest, with NightScale still being a great measuring stick for our major encounters.
And don't forget times where we had shorter combats, but there was a lot of them close together, wearing us and our resources down. Night Fang Spire was hell. Short but dangerous combats, wearing us down and killing our morale.
So I think it all depends, but maybe the average for your group is best for them but another group might have a different average length that suits there campaign just fine. Whose to say?
Just my 2 cents.
