Endur
First Post
I voted 3.
Most of our combats are decided in two rounds. After two rounds, one side or the other is winning and the other side is either fleeing or about to flee. Many times, a powerful spell will end a combat in one round: Entangle, Calm Emotions, Web, Briar Web, Fireball, Flame Strike, Greater Command, Slay Living, Harm, etc.
Every once in a while, there is a combat that goes three rounds or more.
So the average is probably three.
There are some combats that are really multiple combats with no delay between combats. i.e.
Encounter 1: Defeat Flunkies, after they flee ...
Encounter 2: Enter the #1 Henchmen ... after he loses ...
Encounter 3: The Boss fights the PCs
For purposes of the poll, I'm treating this as three seperate combats, since the GM doesn't intend the PCs to fight all three at once.
Tom
Most of our combats are decided in two rounds. After two rounds, one side or the other is winning and the other side is either fleeing or about to flee. Many times, a powerful spell will end a combat in one round: Entangle, Calm Emotions, Web, Briar Web, Fireball, Flame Strike, Greater Command, Slay Living, Harm, etc.
Every once in a while, there is a combat that goes three rounds or more.
So the average is probably three.
There are some combats that are really multiple combats with no delay between combats. i.e.
Encounter 1: Defeat Flunkies, after they flee ...
Encounter 2: Enter the #1 Henchmen ... after he loses ...
Encounter 3: The Boss fights the PCs
For purposes of the poll, I'm treating this as three seperate combats, since the GM doesn't intend the PCs to fight all three at once.
Tom