Owen K.C. Stephens
Adventurer
As broad generalizations, in my play-experience, the problem with being an archer is that you can't crank out as much damage as a well-built melee fighter. Even with full attack actions and rapid shot, or skirmish dice, the total damage per round just doesn't add up to a power attacking fighter with a 2-handed sword or a dual-wielding ranger.
The advantage, of course, it that you can generally avoid melee attacks yourself by staying back from it.
I personally think if you want to allow a feat that prevents you from taking AoOs with ranged attacks, it's balanced. The ranged character is already looking at wanting Point Blank Shot, Precise Shot, Rapid Fire, Far Shot, Manyshot, Greater Manyshot, Improved Precise Shot, and maybe Shot on the Run. If you assume "Defensive Shot" requires Combat Shot as a prereg, there are 10 ranged-related feats. Taking one generally prevents you from getting one of the others unless you're a fighter or human ranger.
What I recommend -against- is a ranged version of Power Attack. I've allowed something similar (Head Shot) into my games in the past, and since decided it was a mistake and no longer allow it.
The advantage, of course, it that you can generally avoid melee attacks yourself by staying back from it.
I personally think if you want to allow a feat that prevents you from taking AoOs with ranged attacks, it's balanced. The ranged character is already looking at wanting Point Blank Shot, Precise Shot, Rapid Fire, Far Shot, Manyshot, Greater Manyshot, Improved Precise Shot, and maybe Shot on the Run. If you assume "Defensive Shot" requires Combat Shot as a prereg, there are 10 ranged-related feats. Taking one generally prevents you from getting one of the others unless you're a fighter or human ranger.
What I recommend -against- is a ranged version of Power Attack. I've allowed something similar (Head Shot) into my games in the past, and since decided it was a mistake and no longer allow it.