Bawylie
A very OK person
Well I just thought of something but I’ve never tried it.
Essentially, everyone rolls initiative, but nobody can act unless their roll is greater than or equal to 20. Anyone with a 20 or better can act right away. (Higher rolls first, higher dex first in case of tie, coin toss or whatever if we’re really into the weeds here).
After a player acts, they roll initiative again. And again they can only act if their roll is 20 or better.
If someone’s roll is LESS than 20, they aren’t acting. For every action taken by another player or by an enemy NPC, they add 1 to their current roll. When their current roll hits 20, they can act. After they act, they must re-roll.
If nobody can act, everyone adds another 1 to their current roll until someone (player or NPC) hits 20.
As a variant, you might consider the weapon speed rules or a class-based initiative die.
What do you think?
Edit: ok that doesn’t “avoid initiative” but it drops the bookkeeping all the way down from recording everyone’s turn order to “who’s got 20?”
Essentially, everyone rolls initiative, but nobody can act unless their roll is greater than or equal to 20. Anyone with a 20 or better can act right away. (Higher rolls first, higher dex first in case of tie, coin toss or whatever if we’re really into the weeds here).
After a player acts, they roll initiative again. And again they can only act if their roll is 20 or better.
If someone’s roll is LESS than 20, they aren’t acting. For every action taken by another player or by an enemy NPC, they add 1 to their current roll. When their current roll hits 20, they can act. After they act, they must re-roll.
If nobody can act, everyone adds another 1 to their current roll until someone (player or NPC) hits 20.
As a variant, you might consider the weapon speed rules or a class-based initiative die.
What do you think?
Edit: ok that doesn’t “avoid initiative” but it drops the bookkeeping all the way down from recording everyone’s turn order to “who’s got 20?”