Psikerlord#
Explorer
In one campaign I am running (on hold right now but I will be starting it up again at some point) I have experimented with using cards. Someone on this board floated the idea a few years ago and I gave it a try. Each PC has a card and I made generic cards for NPC individuals and groups. I kept the cards generic such as "boss monster" "mook", etc. and added numbers as appropriate so that multiple groups could be represented in larger battles. For bonuses I include an extra card for each full +5 of initiative bonus. The character/monster in question gets to act when their first card is drawn. When their 2nd or later cards come up, they are discarded for that round. The cards are shuffled and initiative cards are drawn each round. Thats right, initiative order can change from round to round! Oh the chaos!
In between battles as play unfolds I can prepare the next enemy cards behind the screen. When the action starts I just quickly shuffle them into the PC stack and start drawing. No pause while everyone rolls initiative and no recording the numbers and sorting out an initiative order.
The downside is that small initiative bonus differences are ignored in exchange for speed of play. The trade off is well worth it to me.
Yeah I am a big fan of deck init - including it's simplicity and reducing the impact of Dex