SHARK
First Post
Greetings!
I have a suspicion that many of you have these whole *illusionism* and *Plot* problems because you pre-script your campaign far too much, and thus set yourself up for these kinds of entangling problems.
Worried about the party *not* going somewhere? Don't OVER SCRIPT everything so much. Better investment of time and energy into a free-floating, flexible style, where you can construct encounters and such on the fly, based where the PC's have chosen to go.
WING IT MY FRIENDS!
A good DM simply *must* learn to improvise, and improvise quickly--otherwise, he may spend a huge amount of effort and time designing things and places that the PC's may never go to.
I design things specifically when I know the party is in someplace, or certainly going to go somplace in particular. THEN I design a bunch of stuff. Otherwise, I improvise and freeform like crazy, and the players would never know otherwise. Whether the players actually *know* I spent time drawing whatever up, or just made something up on the spur of the moment, is irrelevant. The only IMPORTANT thing is--that I, as the DM, stay three steps ahead of them, and do it with some style and flair, swift attention to creative detail, that provides them with the fun they want, and any necessary information/clues/lore they need for their characters to advance in whatever story lines they are following.
Semper Fidelis,
SHARK
I have a suspicion that many of you have these whole *illusionism* and *Plot* problems because you pre-script your campaign far too much, and thus set yourself up for these kinds of entangling problems.
Worried about the party *not* going somewhere? Don't OVER SCRIPT everything so much. Better investment of time and energy into a free-floating, flexible style, where you can construct encounters and such on the fly, based where the PC's have chosen to go.
WING IT MY FRIENDS!
A good DM simply *must* learn to improvise, and improvise quickly--otherwise, he may spend a huge amount of effort and time designing things and places that the PC's may never go to.
I design things specifically when I know the party is in someplace, or certainly going to go somplace in particular. THEN I design a bunch of stuff. Otherwise, I improvise and freeform like crazy, and the players would never know otherwise. Whether the players actually *know* I spent time drawing whatever up, or just made something up on the spur of the moment, is irrelevant. The only IMPORTANT thing is--that I, as the DM, stay three steps ahead of them, and do it with some style and flair, swift attention to creative detail, that provides them with the fun they want, and any necessary information/clues/lore they need for their characters to advance in whatever story lines they are following.
Semper Fidelis,
SHARK