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Avonshar: The Horror is in the Knowing. Updated 8/8/03


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Tomorrow (well actualy today but a long time from now

The next instalment to Avonshar the IRL game.
With the viewing sphere now reactivated and the Travelers guild aware of it's existance can all sorts of confusion be far behind?

I want my players to know that tomorrow will be a lot of fun topped off with a rich reward*. Casparo's player has promissed me a few new "horrors" to play with. Lets see if he is as happy with them as I am.




*Assuming you survive. There is no gaurantee that that will happen. Remember the Toadlocks? These babies are even more vile. Have fun.
 

TOADLOCKS!

Encounter: 2
Name: Toadlock
Size: Medium
Type animal
Hit Dice 6d10
Points

Init: Dex +3
Speed: 20'
AC: 13 (+3 dex)

Attacks:
1 Tongue +8 (ranged touch)
2
3
Damage
1 2d6 + 1d8 acid
2
3

Face/reach: 5x5/5' or 15' tongue attack.
Special attacks: Larval implantation. On critical hit they implant larva. Healing check at cr 15
to remove the larva or infected will die in 24 hours.
Special Qualities: acid immunity. +3 to save verses mind influenciny powers.

Saves:
Fort: 7+
Ref: 8+
Will: 3+

Abilities
Srt: 10
Dex: 16
Con: 10
Int: 3
Wis: 12
Cha: 6

Skills
Hide: 6+
spot 7+
Listen: 7+


Feats:
1 alertness
2 great fort
3

Organization: Pack (3-8)

CR 4
Alignment: Neutral.
Appearance: Large as a mastiff. Dark green and brown frog. Insect like eyes.
Tongue has suckers like a squid.
 

TUSKERS

Encounter:
Name: Tusker
Size: Large
Type Humanoid
Hit Dice 5d10+5
Points

Init: 0
Speed: 30'/60'glide
AC: 15 (+5 nat.)

Attacks:
1 2 Claws +5
2 2 Claws +2
3 Envelope Special
Damage
1 1d8+5 each
2 1d4 each
3 suffocation damage 1d4 temp con dmg per turn enveloped.

Face/reach: 5x5/10'
Special attacks: Envelope: all arms must hit on same round.
Contested str roll to escape (Tusker gets +5 to roll.)
Special Qualitios:

Saves:
Fort: 5+
Ref: 4+
Will: 3+

Abilities
Srt: 14
Dex: 11
Con: 13
Int: 6
Wis: 10
Cha: 6

Skills
Spot: 10+
Listen: 10+

Feats:
1 Iron Will
2 Multi attack.
3

Organization: Pack (2-4. 1 male rest female)

CR 6
Alignment: Neutral good
Appearance: Huge oranged haired Humanoids Tuskers have 2 large tusks
coming from their lower jaw. They look a lot like a huge mutant Orangatan.
With webbing between their 4 arms and legs.
 

Tonight's lovely new additions to our lexicon so far: insectal bestial humaniods that spit ugly stuff we've named Sandtials, and Root Snakes, hideous collections of animated tubers forming colony creatures.

And that's not even counting the awesome power of.....

The SLURM.
 
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WizarDru said:
Tonight's lovely new additions to our lexicon so far: insectal bestial humaniods that spit ugly stuff we've named Sandtials, and Root Snakes, hideous collections of animated tubers forming colony creatures.

And that's not even counting the awesome power of.....

The SLURM.

No,no,no. The Dwarf isn't going to call it a Slurm! :mad:

Rali is naming it a Balderk, a more appropriate weapon name.

I believe the unspeakable evil that we released have been named the Slurm.
 
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Game tonight!

Tonight will be an interesting night for our intrepid adventurers. Firstly there will be the addition of Sanity points to their characters.
Second if they play their cards right they might actualy awaken a great evil.
Third.... and most important.... The world will show it's face to them at last. (thus the need for the sanity points.)

I will warn you all now. One of the characters will be changed by the time the night is over.
One hint to my players. Beware Moonrise.
 

Re: Game tonight!

Argent said:
Tonight will be an interesting night for our intrepid adventurers. Firstly there will be the addition of Sanity points to their characters.

Personally, I'm more worried about the subtraction of Sanity points...but that's just me. ;)

Oh, and sorry, but we have no scary music. We gave away all of our ABBA albums long ago.
 


Oh, the Horror. The horror.


A hell of a session, this time out. Look for copious updates shortly.


If I get Argent's permission, after we post the next Story Hour installments, I'd like to post a PDF of the collected materials we used at the previous session. Valanthe will scan them in (as reigining graphics queen) and make them smaller, but to truly appreciate it, a PDF would probably be the best solution.


A snippet of conversation from our last game:

Me: "So, really, the only folks who haven't left town now are the stupid, the criminally insane and the zealots."

Tantra: "Well, up until yesterday, I could own up to not being any one of those three."
 
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