D&D 5E Awesomest D&D Experience Ever!

Can we make more of the threads here just be people sharing cool experiences they've had with the game? I mean, discussing the merits of different game mechanics and stuff is fun, but I've gotten bored with it and want to play vicariously through people with more free time than me.
 

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Can we make more of the threads here just be people sharing cool experiences they've had with the game? I mean, discussing the merits of different game mechanics and stuff is fun, but I've gotten bored with it and want to play vicariously through people with more free time than me.

+1 Agreed
 

You have to wonder how something that iconic avoided an official rule for so long. ;) (Even as tiny monsters, like stirges, did it to you from the beginning.)

It's funny that 'rulings not rules' 5e finally came through with it, too. Was there really nothing like that in C&T, 3.5, and 4e? Is my memory that bad, now? :/

In 3.5e, it was of course a feat - or rather, part of a feat. I don't remember the name, but it was in Complete Warrior and gave you some cool combat option against creatures 2+ sizes larger than you - rolling between their legs, climbing on top of them, that sort of thing.
 

Well, on the subject of cool game experiences: I recently retired my necromancer in favor of a 13th-level arcane trickster rogue, and it's awesome. In my new character's first session, I:

  • Jumped onto a hydra's head, then leaped from one head to another to bait it into attacking itself. (Pro tip for rogues: Put one of your Expertise slots into Acrobatics. You won't regret it.)
  • Rescued a bunch of low-level soldiers from basilisks by creating an illusionary fire elemental.
  • Cast prestidigitation to make a dead goblin extra tasty, then used it to lure a black pudding away from my allies.
  • Used mage hand to give the Three Stooges eye-poke to a spirit naga. (The class feature just says you use mage hand to "distract" an enemy. I like to add details.)
  • Bypassed dozens of enemy archers with the aid of an eversmoking bottle.
  • Rowed across an underground lake in a boat made from the hollowed-out cap of a giant mushroom.
  • Whenever I wasn't busy doing something more awesome, sneak attacked for lots of damage.
5E rogues rock.
 
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Certainly better luck than the the Life Cleric at my table. In an awesome moment (for me, the DM). His powered up spirit guardians was going. The first 5d8 roll turned out well. Then second enemy's turn started and he rolled 5 1s (Yahtzee!).
 

I remember in the AL HotDQ game I played, there was one point where we tangled with a roper, and we got in really deep trouble. Recall that ropers snare people with their six tendrils, each of which can extend up to 50 feet. Which in this situation meant it could grab you no matter where in the room you were standing (mostly. I think MAYBE there was a far corner that was safe, but I was trying to play as a character who didn't own a book detailing exactly how long a roper's tentacles were).

After just managing to escape its grasp alive, and seeing with horror that the average damage its bite did would probably kill my poor negative-Constitution gnomish transmuter, I and another player (I think he was an avenger?) decided to get the heck out of there. Unfortunately some guard drakes gave chase, and my stubby little legs couldn't move fast enough. So I rode on the paladin's shoulders, throwing acid at our pursuers while he carried me.

We got chased back through several of the rooms we'd come in through until I remembered there was a pit trap coming up that we had accidentally sprung on ourselves earlier. And I was a forest gnome. This gave me an idea.

As soon as my carrier turned the corner and entered the room with the spiky pit, I cast minor illusion over the hole, covering it with an image of the floor. The guard drakes then rounded the corner and fell for the trap I had magically reset! Haha! I felt so clever.
 

How did the bird hunt go?
My paladin participated but chose to deliberately miss the birds.

EDIT: Oh and definitely consider champion. Twice as many opportunities to rock the smites.
I am considering it. I'm just not sure it's worth losing the aura range improvement at 18th level. My paladin's something of a defender, and I'm sure the rest of my party would love being able to get my immunity to fear, +5 to all saves, and resistance to spell damage while within 30 feet of me instead of 10 feet.

You have to wonder how something that iconic avoided an official rule for so long. ;) (Even as tiny monsters, like stirges, did it to you from the beginning.)
I know, right? Great rule! The only part my DM doesn't like is that the bigger creature has to spend an action to get you off, so he's ruled that circumstances might require the smaller creature to have to make a check to hold on or fall off without the bigger creature actively trying to dislodge them.

Can we make more of the threads here just be people sharing cool experiences they've had with the game? I mean, discussing the merits of different game mechanics and stuff is fun, but I've gotten bored with it and want to play vicariously through people with more free time than me.
+1! And by all means, feel free to share your own "awesomest D&D experiences ever!" in this thread!
 

Holy crap that was epic!
This! This is why we play the game.
win.gif
 

By all means, feel free to share your own "awesomest D&D experiences ever!" in this thread!

Oh, I plan to, once I actually get a group together again. I was really inspired by this collection of old campaign journals that were very fun to read and that I link to at basically every opportunity. I hope to someday have adventures as good as those, and the skill to recount them in an engaging way like that player did.
 

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