I also love this.I just want to jump in to say that I love the idea of starting low and buying better armor over the first few levels. I'd like to see weapons and other gear potentially work that way. Let the first couple upgrades be mundane before throwing magic into the mix. It would make a good default, with increased magic as a solid option.
It was in the Q&A chat last week...and I'm having a hell of a time finding the archive. Best I can do is give you a quote and a third-party transcript.
Reference is here.
I was trying to find the transcript on the WotC website. Sometimes I fear when I try to dig around on there that I'm going to stumble across a minotaur...You don't even have to go that far. It's right here!
http://www.enworld.org/forum/news/3...ons-answered-mike-mearls-jeremy-crawford.html
So no more "I'm 7th level and I haven't gotten my +2 weapon yet!" whining. A magic weapon's a powerful thing and since to-hit numbers and AC aren't going to scale nearly as much, that's going to be a flat +5% chance to hit for every +1 on the weapon. So that's a pretty big deal, even later on in the game.
More desired, not more needed. In 4e and some respects 3.x, it was assumed that players would upgrade their armor and weapons at specific thresholds and monster difficulty was determined specifically with that in mind. In 4e, that expectation was that you'd get an entirely new set of gear every 6 levels minimum so that at 6th you'd have a +1 weapon or implement, +1 armor, and a +1 amulet/necklace for your non-armor defenses. If you didn't have that equipment, you were behind the expected curve and every encounter was going to be far more difficult than it should be. In 3rd, there wasn't really much of a requirement except "get a magic weapon", but 3.5 there was a sort of resource rush to get weapons of various types and enchantments so you could get around damage reduction. This carried over to Pathfinder.It's even more needed if it makes you hit that much better.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.