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Babylon 5: Outrageous Fortune

Kirth Warren

Kirth says, "Vocator Tzerchen's cabin is located in the forward part of the ship, just here," he indicates the cabin on the terminal's display unit.
 

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Kirth Warren

Kirth will take 10 again twice more, this time to make sure that the environmental controls a re suitable for habitation by the party along the route to the indicated cabin, and then to unlock any sealed portals along the route.

"There! Now, our route should be prepared. Are we ready to move out?"
 

Kirth prepares the way. Barring any outside interference, you should have easy passage all the way to the Vocator's cabin. Meanwhile, Croft finds that all the cabins that he checks in this section have been cleared of bodies and personal effects. Sarhat maintains overwatch as the others do their thing, keeping a wary eye into the red-lit corridors.

Ashley focuses, opening her mind to the beacon of a telepathic brain amidst the fog of the mindscape. Croft nearby almost blots out the background, but she sense something. At the front of the ship. Forwards of your current position, in this section.

[sblock=OOC]
Telepathy 20+7=27.
[/sblock]
 

Kirth Warren

Kirth will first commit to memory the indicated route and will mentally note the position(s?) of any other computer terminals along the route, in case some further tinkering is called for. He will then wait until some of his more militaristic-seeming friends take the lead, and will fall in near the middle of the group, in what he perceives (percieves? not sure... dangit! I used to know these things!) to be a protected position.
 

Frustrated by being at the mercy of unseen forces, Ash decides to try to turn the tables, knowing that it would be a miracle for her to actually succeed. She pauses and closes her eyes and throws her mind open.

Immediately she winces at the noise of the others around her, thoughts and emotions chattering away, battering at her...a multitude of whispers and shouts in her mental ears. It will be impossible to tune them out, yet still be open to other impressions, she decides. She's wasting time.

Only then, by pure luck, the psychic babble subsides at the exact moment that there's a soft, quiet 'sound' from farther ahead. Too far to tell much about, but it was a miracle she'd heard it at all! Quickly she erects her defenses again, blotting out the noises, and opens her eyes.

"I found a mind on the ship," she says breathlessly. "Something other than us. It's at the far forward end, in this section. I couldn't tell any more about it though."
 

Kirth Warren

"Welllll...I think we were about to head that way anyhooo, Ashley, so we can certainly check it out when we get there."
 

Ash gives Kirth a glare, more than a little incensed that he seemed to be discounting her warning.

"All right," she says peevishly. "Next time I luck out and manage to detect a potentially powerful, hostile telepath you're heading straight for without realizing it, I won't bother to warn you."
 

Kirth Warren

"Heh," chuckles Kirth embarrassedly. "No, Ash, please continue with the warnngs. I... just, uh.... well, you see, all this psy-stuff is foreign to me. I'm pretty much at a loss if there's not some grease-monkey work to be done. Please, by all means, let's do whatever YOU suggest." ;) "I'll just keep quiet. If you want any 'stuff' out of me, you can squeeze my head."
 
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Croft sidles up next to Ash with a smile having completed his sweep of the empty rooms. "You must be a very strong teep, to detect a mind through all this." The Centari indicates the rusting corridor around them. "I'm sticking with you your cuteness."
 

Into the Woods

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