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Babylon 5: Outrageous Fortune

"I've....got him!" Ash cries, her eyes unfocused as she gazes across the void at the Fortune. "Stay with him, Sarhat. Croft, signal Vurk and tell him to get his ass to the cockpit and disable the Drazi!"
 

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You want me to skindance with this? The minbari only whispers in disbelief and then executes the manouver anyway. After that, keeping the ship there was an easy task. Do what you do, but do it fast. He answers to the telepaths.
 

Kirth Warren

Kirth continues his tinkering about in engineering, oblivious to the mental activities of his friends elsewhere in the ship. He'll try to make any obvious modifications that he can do to coax a bit more horsepower out of the powerplant, but will not do anything needlessly risky.
 

Ashley holds the drazi hijacker's mind in her will, numbing the sensation. She can feel it squirming inside her mental grasp, seasoned by a strong taste of madness. The alien mind and the touch of the drazi's insanity cause her to momentarily recoil involuntarily. Cheshana watches the telepaths nervously, and the Ensorrians emanate waves of excitement and fear.

At that moment, she loses him but Croft lances out with his mind and you see the drazi double over in pain. You see Vurk approaching from behind with a hypodermic, startled when the drazi comes out of its daze. The pak'ma'ra bravely lurches forwards and jabs the drazi in the neck. Within seconds the hijacker's head droops. The drazi becomes limp, head and arms floating in the zero-gravity of the Fortune's bridge. You see Vurk float over to the control panel.

"This is Vurk," comes "his" voice over the communicator moments later. "The drazi is sedated. If you can align us, I will extend the docking collar."

Down in engineering, Kirth labours hard to keep the markab ship going. He sorts out one problem only for another to occur. For the moment, she is holding together, and Sarhat is able to keep her level with the Fortune.

[sblock=OOC]
Telepathy checks already made. The drazi ultimately made a Will save against Ashley's daze, but failed against Croft's pain, taking 6 points of nonlethal damage.

Melee attack from Vurk 17+1=18, hits drazi who fails Fortitude save against the sedative.

Technical (mechanical) 7+5=12 from Kirth to keep Markab ship going, with partial success, leaving it no better but also no worse.

Operations (pilot) 7+8=15 from Sarhat to maintain position, easily made.
[/sblock]
 

Kirth Warren

Into the comm, Kirth says, "How go things up there? I'm not sure that I can keep this sorry alien p.o.s. going indefinitely, but I'm doing all that I can."
 

Croft spits out his mouth guard with a relieved air-raspberry of flapping lips, catching it and returning the apparatus to his pocket. He activates the com to engineering, "We got him, and Vurk has control of the fortune again. We need to pull along side to redock...no rush anymore though."
 

Vurk, this is Sarhat. Do you know how to take the ship back through the gate? I would prefer to dock in normal space. Sarhat aligns the ship with Fortune and keeps a close eye on the beacon.
 

"Vurk, Ash here. Sarhat's right. Lets slow down, turn around, and re-exit through the gate we went in through. This ship's engines aren't in the best of shape, so keep the pace casual."
 

Vurk's natural voice speaks a series of grunts that, for some reason, his translator does not convert to English. "I think I can stop the ship," he says. "But I'm not happy with turning it around."

There is a silent pause, then Cheshana clears his throat.

"Perhaps...," he starts. "Perhaps we bring both ships to dead stop. We still on beacon good. We can link ships, you cross, Captain Sarhat keep your ship on course and I, I think I can do same here." He looks around the everyone on the bridge, shyly. "I can control ship a bit, and I only one who read Markab. Will be easy."
 

Into the Woods

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