Cheshana gives what looks like an awkward thumbs up gesture and a grin - more of a grimace but like many of his race he is quite lantern-jawed and the expression is a difficult one for him.
Indicators on the airlock suggest that the Markab ship still contains breathable air. You check sidearms, and communicators. Vurk has elected to stay on board the Fortune and monitor you from afar. Although the synthesised voice from his translator carries no emotion, you suspect the pak'ma'ra may be frightened of exposure to a rare disease that his species can actually catch.
Now that the Fortune is docked with the rotating Markab ship it has become affected by the pseudo-gravity, so entry into the Lashaiaj is "up" from a local point of view. Inside the Markab airlock, lights still show that the ship has some power. Cheshana taps a few controls and nods thoughtfully. The inner door opens.
The air is flat and stale, but there is not the overpowering stink of decay that perhaps might be expected from a ship of the dead. Lighting is dim and the designs of the interior carry overtones of a temple. You climb up through the airlock hatch to stand beside it in a dead-end hallway.
Suddenly, Ash and Croft are overcome with a massive burst of telepathic energy. They are mentally assailed by a dizzying blast of images, mostly nonsensical flashes that pass too quickly to be interpreted. All that is left is an almost-overwhelming sense of fear, of hunger, of loss and of loneliness.
[SBLOCK=OOC]
Ashley and Croft currently have the shaken condition.
The Fortune has EVA suits or breather masks for all crew, if you want to have taken any such precautions before boarding the Markab vessel. Let me know. If you have, ignore the comment about the scent of the air.
Kind of funny that After Earth and this game should both be going with the derelict ship idea, but as you may have noticed they aren't quite the same.
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