"Start moving your people over," says Sif. An image appears on the visual comms, slightly blocky due to interference. Sif, it appears, is a Llort.
"You'll have to do it on foot, there's no room for your crawler"
The shuttle ramp descends, and a team of four soldiers in combat e-suits deploys at the bottom, PPG rifles scanning all directions.
Four minutes.
Luckily, everyone is still dressed in e-suits from exploring the shuttle, and it doesn't take long to carry the injured across to Sif's shuttle. Lars delays, insisting on staying to power down his crawler.
"I'd rather come back and have to defrost her than find her torn to bits by those things," he says. He is the last on board the rescue shuttle, and the marines are still on the ramp as it is closing and the shuttle is lifting off.
One minute.
Colonel Sif's shuttle is at a height of 200 metres when then beetle swarm reaches the crawlers. The wounded passengers, Lars, Sarhat, Sakura and Max fill the shuttle's cramped passenger bay, so Ashley, Kirth, Croft and Vector are forced to squeeze into dickie-seats on the command deck.
And so they are able to see the beetle swarm as the killer creatures that comprise it open their semi-orgnaic wing cases and take to the sky in pursuit of the shuttle.
Sif turns around in his seat.
"You've encountered these before? Can we outrun them?"
[sblock=Croft]
Knowing Shadow tech as you do, it may be possible that between you and Ashley, as powerful telepaths, that you can jam or confuse the swarm in some way, but that usually works with larger tech that involves a sentient being as the core.
[/sblock]
[sblock=Kirth and Vector]
Croft's idea of creating an explosion to encompass the swarm may have one thing going for it - this planet has large pools of liquid oxygen just lying around. Igniting one may do the trick.
[/sblock]