GMMichael
Guide of Modos
Welcome back! In 15 years we've made great strides in the evolution of RPGs. Some innovations:
- Real world time can be completely separate from in-game time.
- The GM doesn't need a rule to make something happen in his game.
- Games are played online as well (but still in the basement).
- In D&D, to use a skill you now roll a d20, add an ability bonus, and add your proficiency in that skill. Oh, wait...
- In non-D&D, especially Gumshoe, to use a skill you just say "I'm doing this" and you don't waste time rolling. Or failing. Or failing forward.
Good luck! And make sure there's plenty of coffee available, because adult roleplayers have earlier bedtimes.
- Real world time can be completely separate from in-game time.
- The GM doesn't need a rule to make something happen in his game.
- Games are played online as well (but still in the basement).
- In D&D, to use a skill you now roll a d20, add an ability bonus, and add your proficiency in that skill. Oh, wait...
- In non-D&D, especially Gumshoe, to use a skill you just say "I'm doing this" and you don't waste time rolling. Or failing. Or failing forward.
Good luck! And make sure there's plenty of coffee available, because adult roleplayers have earlier bedtimes.