As the group continues talking to one another, Louis finally makes his way up the stairs. His daughter Vince runs over to him and whispers in his ear and points from the giant electrical globe to Elyssa and back again. You can all see Louis go a bit red in the face (almost as deep as Will did), and he hurries over to the item and yanks on a cord at the bottom... cuasing it's slight hum to stop altogether. He turns and faces the group.
'Um... sorry about that. It's been a while since we've had anyone up here besides myself, Vince and her mother Janine. And Slimer of course... but he usually flies past it fast enough to avoid any blasts of charge.'
Louis walks into the center of the group and gives them all a slightly nervous smile.
'Thank you all for accepting this position. As you know, Ghostbusting has gone through many changes as we've entered the 21st century. You are probably aware of the huge influx of negatively-charged spirits that invaded New York on both the cusp of the year 2000, as well as 2001. This was due of course to many ghosts themselves not knowing when the New Millenium technically started and having them just show up for all those many months, trying to find the correct time to haunt people. However, their confusion gave us perhaps our best two years of business ever. And we have only continued to grow and expand since then, which is why you are here. You are our next generation of paranormal investigators, and I hope you find the experience rewarding both on a personal and a financial level.'
He smiles at the group.
'Allow me to explain how things are going to work. First of all--'
**HONNNNNNK!!! HONNNNNNK!!! HONNNNNNK!!!**
'Then again... maybe I won't.'
Young Vince immediately leaps to action and rushes into the middle of you all.
'Okay people! We've got one! Let's go! Let's go! Time to get to work! Over here, people! Time to get suited up! Come on people! Business calls!'
The group looks at each other... none of them really aware of what should be happening. Vince walks to the back of the building on this second level and opens a door into what appears to be a storeroom/lab... where you all can see a whole bunch of equipment strewn about.
'Pick and choose, folks! Grab yourself only what you need! Four pieces of equipment each, plus a jumpsuit! Come on!!! Come over here now!!!'
As the group makes their way over to the storeroom, the little girl look at each person up and down and then starts throwing jumpsuits at them.
'Pembroke! You get light blue! Hufflemeyer, teal! Watzsinaam, green! Whetney the orange! Braunschwagger the dark blue! Ravensoul... uh... I dunno yet! I don't think we have any others that fit. Gimme a second and I'll search for one for you. In the meantime... here's all the equipment we have to take. You each get a proton pack, walkie-talkie and two other pieces of equipment. I'll shout out the order of selection... we'll go down the list, then back up. So whoever gets first choice of the first piece will get last choice of the second piece. Got it? Good! Order of random selection is as follows!'
'Round One!'
'Whetney!'
'Braunschwagger!'
'Hufflemeyer!'
'Pembroke!'
'Watzisnaam!'
'Ravensoul!'
'Round Two!'
'Ravensoul!'
'Watzisnaam!'
'Pembroke!'
'Hufflemeyer!'
'Braunschwagger!'
'Whetney!'
'And here is all the equipment we have. Whetney! You're up! Grab the piece you want!'
When you look at the table, you find the following items (items listed more than once mean there are more than one available):
- PKE Meter (detects the amount of psychokinetic energy in the area)
- Ecto-goggles (allows you to see non-materialized ghosts, plus infrared and magnification)
- Ghost Trap (will suck up a single ghost held by two proton pack streams)
- Ghost Trap (will suck up a single ghost held by two proton pack streams)
- Ghost Trap (will suck up a single ghost held by two proton pack streams)
- Neuralizer (memory-wiper courtesy of the Men In Black)
- Electronic Paranormal Reference Book (with Tobin’s Spirit Guide, Spate’s Catalogue, and Roylance Guides included)
- Digital Camcorder (includes special lenses that also record auras and the like)
- Cellphone (with palm pilot capabilities and internet connection)
- Cellphone (with palm pilot capabilities and internet connection)
- Slimeblower Pack Attachment (can throw positively or negatively-charged slime to affect people’s emotions)
- Adventurer Gear (climbing and scuba gear included)