Impeesa
Explorer
I could swear I saw a D&D writer talking about this very same concept - I think it must have been the Monte Cook article you refer to. It certainly holds true, though. I think there are a lot of parallels between Magic and D&D design (I've done this very same thing before), and for some reason D&D (despite all its modernization) still treats these things like a some kind of arcane art. While Magic R&D spends a lot of time thinking about these things with the express purpose of making a better game, if D&D R&D admitted doing the same (at least, this openly and completely), there would be nothing but outrage from a lot of players. It's like, to some people, it's not okay for the designers to admit that they're making a game that must be fun to a diverse group of players. :/ For some reason, I suddenly can't think of examples or even articulate this more clearly, but I'm sure most of you know the attitude I'm talking about.
You sure? I've played with a table of nothing but Timmies. Had a hell of a time keeping a game going when most of them would be just as happy if we were all sitting around *not* playing. Me, I'd love a table full of nothing but Spikes. A good Spike is savage in his pursuit of the best possible game. In D&D, where there is no 'winning', and the object is to immerse and enjoy yourself and others, you'd have people competing to produce the most interesting backgrounds, effective PCs, and best IC dialogue, group tactics, even attendance. Man, I wish I had a group like that.
Also talking back is someone with a poison deck. That wins. In chaos multiplayer.
--Impeesa--
Testament said:By those definitions, if we apply them to D&D, then I want a table of nothing but Timmies.
You sure? I've played with a table of nothing but Timmies. Had a hell of a time keeping a game going when most of them would be just as happy if we were all sitting around *not* playing. Me, I'd love a table full of nothing but Spikes. A good Spike is savage in his pursuit of the best possible game. In D&D, where there is no 'winning', and the object is to immerse and enjoy yourself and others, you'd have people competing to produce the most interesting backgrounds, effective PCs, and best IC dialogue, group tactics, even attendance. Man, I wish I had a group like that.
MerricB said:You're talking to someone who created a Sorrow's Path deck...![]()
Also talking back is someone with a poison deck. That wins. In chaos multiplayer.
--Impeesa--