Bad Moon over California OOC

Yeah, I definitely can post 5-6 times a week if not more. I am feeling better, thanks. I have been looking over the classes and bounty hunter is going to be a tough gig to do with a strong hero. Do you suppose I could do a mountain man with a strong base? strong3/mountain man5 would be what I envision. I will get details up asap if this is okay.
 

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hobbit_killer said:
Yeah, I definitely can post 5-6 times a week if not more. I am feeling better, thanks. I have been looking over the classes and bounty hunter is going to be a tough gig to do with a strong hero. Do you suppose I could do a mountain man with a strong base? strong3/mountain man5 would be what I envision. I will get details up asap if this is okay.

That sounds fine. Don't worry if it takes a few days, I still plan on starting Saturday.
 

Here is my character. Comments, questions, and cusswords welcome.

Jebidiah "Bear Trap" Williams Age 30, 6'2" 205lbs
Strong 4/Mountain Man 4

STR 16/+3 [includes +2 for ability boost at 4th and 8th level]
DEX 14/+2
CON 14/+2
INT 14/+2
WIS 14/+2
CHA 10/+0

Grit 84

Defense +8 [Str4 +3 + MM4 +2 + Dex +2 soft leathers equip+1]
- Touch +7 [Str4 +3 + MM4 +2 + Dex +2]
- Flat-footed +6 [Str4 +3 + MM4 +2 + soft leathers equip+1]

Initiative +2

BAB +7 [Str 4 +4 + MM4 +3]
- Melee +10 [Str4 +4 + MM4 +3+Str+3]
-- Unarmed +11 [Brawl +1] [1d6 non-lethal/Crit. 20 (auto. if flat-footed) + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]
-- Bowie Knife +11 [+1 MW][1d4 piercing/Crit. 18-20/Size S + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]
-- Hunting knife +10 [1d4 piercing/Crit. 19-20/Rng. 10-ft./Size T + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]
-- Rifle butt +10[1d6 bludgeoning/Crit. 20 + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]
-- Hatchet +10 [1d6 slashing/Crit. 20/Rng. 10-ft./Size S + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]
-- Improvised weapon +6 [1 D/1-2 T/1d3 S/1d4 M/1d6 L bludgeoning/Crit.20/Rang. 10-ft. max+1d4 Streetfighting damage bonus+3 Str+2 melee smash2]

- Ranged +9 [Str4 +4 + MM 4 +3 + Dex +2]
-- Sharps Big 50 "Ellie" +10/+12 (beyond first range increment) [MW and mastercraft sights +2] [Dmg. 2d12/Crit. 20/Rng. 120-ft./Rate SS/Mag. 1/Size L]
-- Hunting knife +9 [1d4 piercing/Crit. 19-20/Rng. 10-ft./Size T +3 str damage]
-- Hatchet +9 [1d6 slashing/Crit. 20/Rng. 10-ft./Size S +3 str damage]
Fortitude +8 [Str4 +2 + MM4 +4 + Con +2]
Reflex +4 [Str1 +1 + MM4 +1 + Dex +2]
Will +4 [Str4 +1 + MM4 +1+Wis+2]

Reputation +0
AP 60
Wealth +10
Allegiances: wilderness, mountain man creed, fairness

Starting Occupation: Hunter –
Class skills: Survival, Balance
Bonus feat: Personal Firearms Proficiency
Wealth bonus +1

Skills-
Balance+5, Bluff+0(+2 vs bears), Climb+6, Concentration+2, Craft Structural+5, Diplomacy+0, Disguise+0, Escape Artist+2, Forgery+2, Gamble+2, Gather Information+0, Handle Animal+5(+7 vs bears), Hide+6, Intimidate+4(+6 vs bears), Jump+6, Listen+6(+8 vs bears), Move Silently+6, Navigate+3(+5 to intuit direction and discern location), Operate Vehicle+2, Perform+0, Profession: Hunter/Trapper +5, Repair+5, Research+2, Ride+3(+5 on "Horse" and "Mule"), Search+3, Sense Motive+2(+4 vs bears), Spot+6(+8 vs bears), Survival+14(+16 vs bears), Swim+6( +1 with current equipment), Treat Injury+5

Feats –
Simple Weapons Proficiency [automatic]
Personal Firearms Proficiency[Hunter starting occupation bonus feat]
Brawl [starting feat]
Track [starting feat]
Power Attack [Strong bonus feat]
Improved Bull Rush [3rd-level feat]
Archaic Weapons Proficiency [Strong bonus feat]
Rapid Reload [6th-level feat]
Streetfighting [Mountain Man bonus feat]

Talents –
Melee Smash 1
Melee Smash 2

Class Abilities –
Favored Prey [Bear: Skill bonuses and +1 to attack and damage]
Ram Charge [double strength damage on charge]
Prey Sense [DC20 Survival senses prey within 1 mile knows direction for 3 hours]

Animals –
“Horse” [Horse, Draft (Animal)/Size L/4d8+12 (30)/MDT 17/Init. +1/Spd. 50-ft./Def. 13, touch 14, flat-hooved 12/BAB +7/ Grap. +11/Hoof+6 (1d6+4), Spc. 10x10-ft./Rch. 5-ft./SQ Low-light vision, scent/All. Bear Trap/Fort. +7, Refl. +5, Will +2/Str 18, Dex 13, Con 17, Int 2, Wis 12, Cha 6/Listen +6, Spot +6/CR 1] Trained for working and riding.

“Mule or Damn Mule!” [Mule (Animal)/Size L/3d8+9 (22)/MDT 17/Init. +1/Spd. 30-ft./Def. 13, touch 14, flat-hooved 12/BAB +2/ Grap. +8/Kick+4 (1d4+2), full 2 Kicks +4 (1d4+2)/Spc. 10x10-ft./Rch. 5-ft./SQ Low-light vision, scent, surefooted(+4 balance to avoid slipping or falling)/All. Bear Claw/Fort. +6, Refl. +4, Will +1/Str 15, Dex 13, Con 17, Int 2, Wis 11, Cha 6/Balance+2, Listen +6, Spot +6/ CR 1] Trained for working and riding.

Equipment:
On person
Sharps Big 50 (carried most of the time) "Ellie"
Rifle Scabbard (on back)
Bowie Knife (in belt)
Skinning Knife in boot
Buckskins
Pocket Knife
Cartridge Belt with 50 rounds of ammo
Custom Boots
Tobacco
Bear Claw necklace
Total Weight: 29 lbs

On "Horse"
Rifle Scabbard with an addtional 50 rounds of ammo
Saddle Bags and Blanket
Saddle and Bridle
Whiskey Bottle
Total Weight (including Bear Claw): 269 lbs

On "Damn Mule!"
Saddle Bags and Blanket
Hatchet
Fur Overcoat (dependent on time of year)
Buffalo Robe (dependent on time of year)
Spare Buckskins
Comb, Mirror Set
Gun Cleaning Kit
Whetstone
Bedroll
Canteen
lantern
10 yards of Rope
First Aid Kit
Weeks worth of Rations
Shovel
5" trap
6.5" trap
8" trap
16" trap
Total Weight: 139.5 lbs

In a cabin somewhere in the mountains:
Carpenters Tool Set
2 Lanterns
Medical Kit
Trail Cook's Kit
Bottle Whiskey
1 Week of Rations
Sack of Flour
7 5" traps
5 6.5" traps
3 8" traps
1 16" trap

Background Information –

Jebidiah Williams, know by some as "Jeb" or "Bear Claw" has been trading furs and game meat with towns in the area for the past 10 years. He is known as "Bear Claw" because its said he can smell a bear from a mile away, hunt it down, and either growl at until it leaves the area or wrestle it into submission. Looking at him, you'd believe it, too. Standing over 6' with a busy black beard and hair too match, he has a quiet way about him that says "Don't mess with me."

If you know him though, you couldn't find a nicer guy. Sure he is rough around the edges when it comes to manners and such, but he's happy to share a drink and a tale or help out building a barn. His tales usually are about how great "Ellie" ("Slid 'ole Ellie here up over the saddle. Good thing Elk don't know how many legs a horse has!") is or how stupid his "Damn Mule" is. ("I oughta just put it down.") If you get enough drinks in him he will even start t show you scars. "Got this one from an onery grizzly..." He is slow to lose his temper on most things. But slight Ellie, Horse, Mule (yes even Damn Mule), the mountains, or a lady's honor and he will get to fightn'. Fights don't usually last too long as he has been known to drop a man with one punch. He has only been in one scrape where he had to pull his knife and take someones life (Jeb gets real serious and distant if you ask him about it) and has never shot a man.

As for where he comes from, nobody is exactly sure. Jeb says he is from here and there. Some say he is the illegitimate son of a whore and an outlaw that gained a bit of notoriety 30 some odd years ago. What is known is that at about age 15 a boy matching Jeb's description headed into the mountains (never expected to return) and 5 years later came back trading furs. Rumor has it he has a cabin somewhere up in the mountains where he keeps a bear around thats half tame.

Jeb has heard of Dusty and respects the man. Murder is serious business. "Well Marshal, you know as well as I do the fur trade ain't what it used to be. You need my help here in town for a stretch, you got it."
 
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Everything looks great! One thing about the background, though, I don't want anyone to have any knowledge of Deepwood, so drop those references.

Looks like he will be quite a beast in a fistfight, though. Nothing wrong with a +11 bonus in HTH. Just what Dusty was looking for :)
 


Wow! I thought 2d8 + 1d4 was pretty good for Brawl damage... :\

Dakota's gonna look like Scrappy Doo in a bar fight next to Bear Claw... ;)
 

Yeah he is a bruiser. But that's what strong heroes do. I almost opted for Improved Brawl too and was thinking about reducing his Cha and Int to get his Str to 18, but I decided to be a little more well rounded on the skills and opt for Quick Reload to be able to fire every round (even if I can't move) if it comes to that.
 

hobbit_killer said:
Yeah he is a bruiser. But that's what strong heroes do. I almost opted for Improved Brawl too and was thinking about reducing his Cha and Int to get his Str to 18, but I decided to be a little more well rounded on the skills and opt for Quick Reload to be able to fire every round (even if I can't move) if it comes to that.

Great choices, I think. I'm looking forward to this.
 

hobbit_killer said:
Yeah he is a bruiser. But that's what strong heroes do.
Well don't worry, 'cause Dakota's got your back. (Seems like a safe place to be, actually!)

Either that, or he'll be outside holding the horses.

:)
 

The Shaman said:
*sound of hand slapping forehead*

Thanks, Max - skipped right over 'em. Good catch.

No problem. Gotta make sure everyone is going into this thing at full strength!

I'm about half way done with my gunfighter, btw. Should be ready to post it soon.

Max
 

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