DerianCypher
First Post
Did I mention we encountered the Black Dragon in a desert?
KaeYoss said:The rules support it: afaik it's stated with all those special rules.
DerianCypher said:Did I mention we encountered the Black Dragon in a desert?
Pax said:with a spoon
Pax said:The dragons first action should be to dive into the water (it should always sleep next to a hole in the ice); if th eplayers follow it, great, skip to the next pragraph. If not ... the dragon should sharge up, through the ice, right below the party members (one at a time if need be). The objective is to get them all into the water.............
DerianCypher said:
The psion spent it's time dispelling the ENTIRE battle, while the dragon ended up pulling off 3 actions a round. We eventually defeated the dragon(BARELY).
A creatore which has surviver 100+ battles never intend to be killed. BADD, remember?KaeYoss said:You never intend dragons to be killed, do you? Nice tactics, though!
Pax said:First error. The locale around a dragons lair -- regardless of dragon type -- should clearly indicate a LARGE predator lives in the area.
Nothing organic -- NOTHING -- awakes instantly rady for full action.
Three actions per round, eh? Sounds like the DM was stacking those haste spells. Point otu to him the technical illegality of that move, and then inform him you intend to do likewise yourselves. Only, don't stop at two haste spells ... gofor ten of 'em. At once. Per character. Every encounter.
While in the water, they (of course) take exposure damage; water just above the freezing point (which can be quite low, for SALT water, heh!) is extremely lethal. IIRC, maybe an hour's exposure in a MODERN protective suit ... is still lethal. In Medieval armor, without especial magicks toprotect one's self? Ten, twenty rounds. Tops.
Now, the trick is this: once all the PC's are in the water, the dragon LEAVEs the water -- and directs it's incredibly cold breath weapon at each and every hole in the surface of the water (and Cone of Cold or similar spells, if need be). This has the effect of SEALING those holes. If the passageway to the air pocket (mentioned above) is hidden or otherwise sealed ... now, any characters without means to breathe underwater, will soon enough expire, unless they can breach the ice in time.
Meanwhile, the dragon attacks a WALL which previously held back another large volume of near-frozen water, flooding the TOP part of the room with water -- which fact the players should not know.
A couple lightning bolts into the water (beforeit's sealed completely off) will lso be remarkably effective; sonic attacks underwater should, in truth, do more damage than they would do in air.
Jens said:A creatore which has surviver 100+ battles never intend to be killed. BADD, remember?
Still, Monsters should follow the rules just like PCs.
As a DMm, I would not let a PC party overwhelm an dragon I only intend to be there as a campaign device (Mmbe in 5-10 levels but not now). If they try, they will be slaughtered--even if I haven't specifically picked its' spells. Messy? Yes. Fair? Gimme a break - u got a chance to back down.
Bottom line: Who knows what magics the wyrm had going for it? Something which allowed it to cast three spells per round? Rrrright, that's an epic spell, isn't it? (afaik, nothing's barred there?)
In other words: Dragons, Demons, Devils (maybe this should be called 3D?) and other 'old' magic-using opponents should be expected to have weird magick running...