Originally posted by KaeYoss
You never intend dragons to be killed, do you? Nice tactics, though!
Oh, if I put the PC's up against a dragon, I plan for it to get killed. However, I plan to make it an event the players will remember for YEARS.
Mind, I also bump the effective CR's of dragons up a lot (by about 50%), based largely on STATS, let alone tactics -- so any party that survives, is WELL rewarded in XP and (if they can find it, and then GET it) loot.
Originally posted by Mulkhoran
Despite how much I love your descriptions of what the area should look like, I think the more intelligent dragons would avoid this. Advertising your presence in an area is rarely the path to gaining the upper hand.
Actually the emptiness around a dragons' lair isn't the result of any intentional action on the partof the dragon.
First off, even dragons have to eat, and it's simply not wise to make oneself fly hundreds of miles before grabbing dinner, if one doesn't have to.
Secondly, the mere SCENT of a dragon is likely to frighten off most prey animals -- deer, elk, wild cattle, or whatever. Lesser predators will follow the prey, even if they aren't especially unhappy living in a dragon's hunting grounds. And that scent, after centuries of living in/under, and flying over, a given area ... will be there, evenif not to the strength a HUMAN could readily detect.
Thirdly, and lastly, the "area around the lair" I'm talking about is, for -miles- around (in the case of larger dragons especially). For a huge, ancient dragon, it might be mroe than a day's travel from where the low animal population is nooticable, to the lair itself.
Other people on this thread have already covered what the dragon could and couldn't do with actions and rules and whatnot. I just wanted to stop here and say that this sounds like a *great* way to cause discord and start an argument.
Or point out to the GM, that such actions would be more harmful than helpful in the long run, for that campaign. It only causes an arugment and discord if one or the other side decides to be an ass during the process.
Ok, now this sounds great, except that the penalties for frostbite and exposure aren't as lethal as you portray. Extreme cold or exposure force a Fort save (DC 15, +1 per previous check) every 10 minutes. That's 100 rounds before a Fort save. Now, it says under exposure that if you fail you take subdual damage, and that if you do, you're considered fatigued. You could push that all the way to exhausted, and they'd be -6 Str and Dex, and 1/2 move.
The exposure-to-cold rules the books cover is for beign in AIR, and being exposed. Not water. Water is a wondrous thermal "sink" ... it'll suck the heat -- and life -- right out of you, given half the chance.
IIRC, in the North Sea, even with specially-designed suits, Oil Rig crewmen forced to abandon their derrick -- say, due to fire -- have anhour otr two to live. That's with modern, battery-heated, space-age-insulated flotation/thermal-protection suits.
Try it in chainmail. Aside form the need to float and/or breathe, I suspect you'd be dead -- or very near to it -- within a couple minutes. Tops.
Me, I was thinking, 1 temporary Con damage per round; hit zero, and it's the long dirt-nap for you. After all, 25-degree saltwater isn't terribly much fun to swim in. OFC, protection against cold damage -- or a ring of warmth, etc -- would help IMMENSELY.
Also, they can hold their breath for Conx2, which should be enough time to breach the ice.......seeing as how ice has 3hp/inch of thickness.
Well, see -- deep water. Most weapons don't work so well (a) underwater, and (b) without the wielder being able to stand on a stable surface. 8) And remember, the ice is thick enough to have the strength to support the dragon's weight. 6 or 8 inches thich should take, oh ... maybe 2-3 rounds to hack through, under the circumstances. Plenty of time for the dragon to flood the upper chamber ...
Wouldn't a mass volume of water like this suddenly impacting the aforementioned ice sheet shatter it? Unless the ice was sufficiently thick, that is.......
Not really. First the ice is thick/strong ehnough for the dragon to walk about on it. Second, the water is coming in SIDEWAYS, not from above, so it runs ACROSS the floor, into the far wall ... never hitting he ice floor face-on.
Lightning bolt doesn't do that. It probably should have some such effect, though, such as morphing to an area effect when hitting the water.
Some things from prior editions are worth keeping. In 2E, IIRC, Lightning Bolt went to a fireball-type area, once it hit water (at the mage's fingertips if he was UNDER water, ouchie!).
Originally posted by KaeYoss
We're not talking about rules, we're talking about tactics. The DM has the huge advantage of being able to set the stage. If you give an enemy with a CR equal to or higher than the party's level to much circumstantial advantages (like terrain, preparation for the fight, being fresh while the party is already battered), they will succumb to the encounter!
I balance final EL -- including adjustments for tactics -- against the party's net average level. So if one presumes the tactics described (and my own automatic 50% increase for all Dragon CRs) would double the effective EL, and it's an 18th level party ... the dragon's innage CR will be roughly 9, give or take, as listed in the MM.
Orignally posted by Berk
no offense but one round isn't long enough for a fort save. we are talking about heroes and such here. the average person can survive for up to a minute in sub-freezing waters without little more then a chill. just look at the polar bear clubs in north america. they jump into icy water in freezing temperatures and swim around like it's a sunny day.
Not arctic waters, and not for that long. Jumping into the Bering Strait, without protective gear, is a suicide attempt.
I've DONE the Polar Bear thing, as a kid. That water isn't sub-freezing ... it's about 40 degrees usually. Also, for the most part, most of yoru body -- from the waist up -- isn't immersed for any length of time. TOTAL immersion would be a different matter.
We're talking about maybe 10 to 20 degree saltwater (saltwater specifically, or it'd be solid ice at those temperatures), for people in clothes and/or metal armor. MAJOR, near-instant, loss of body heat. Be glad I don't advocate modelling the thermal shock effects ...
