Graf
Explorer
This interpretation seems erronious to me.Patryn of Elvenshae said:Every creature - regardless of physiology - can make an unarmed strike. It's just that most will never need or want to.
Badgers have claws and bites - which are better than a badger's unarmed strike (which does less damage and provokes an AoO when used).
He cannot mix flurry and non-monk weapons (and natural weapons are not monk weapons). Therefore, he cannot flurry and use his claw, claw, bite routine at the same time.
He could, however, make his normal unarmed attacks, and then use his claw, claw, bite routine as secondary natural weapons. They take a -5 penalty to his best attack roll, and only apply .5 of his Strength bonus to damage.
As blargney said if you flurry or use iterative attacks you do not get your normal attack routine.
There -are- exceptions (Long Tooth shifter feat, and some deformity feat I just saw in the Heroes of Horror book) but they all say specifically in the feat section.
Anyway even if that were possible it would be more like Unarmed Strike (Flurry) + one Bite Attack at -5 to hit.
Let him use Kung-fu badger if he wants to (and it fits in your game; it wouldn't in mine). penalties to hit (plus the loss of Bab from taking a single level of Monk) will limit the minor advantage of being able to use claws and get some natual armor.