LordGraz'zt
First Post
As I mentioned in a previous thread I am starting a Paragon level campaign soon which borrows heavily from Chris Perkins "Iomandra" setting.
While some of the citizens may worship other gods the two main gods in the setting are Bahamut and Tiamat.
My main goal is not to paint Bahamut as the "good" god and Tiamat as "evil" as I really want to avoid that sort of black and white distinction - I want the morality of the campaign to be a lot more ambiguous - where most decisions are firmly in the grey area.
As the campaign world is ruled by dragon overlords who worship both gods (though individuals may lean further towards one or the other) I want the gods to embody different qualities that dragons respect.
For each of the traits that one god represents I want the other to represent the opposite (or near opposite),
So for example lets say one of the traits Bahamut represents is Justice, then Tiamat will represent Trickery.
If Justice is applied too hard it can definitely lead to some evil behaviour, just like how Trickery can be used for good purposes.
I hope this sort of explains the feel I am going for - I want the gods to represent certain domains or traits - but the traits themselves can be used for good or evil means - and each of the traits is something that dragons would respect and utilise in their lives.
At the moment I currently have:
Bahamut - Nobility, Protection, Generosity, Justice
Tiamat - Tyranny, Destruction, Greed, Trickery
Greed may sound like a weird one - but without a certain amount of envy and desire, there would be no impetus for the dragons to improve and conquer islands and build their hoards.
Any ideas on traits or to flesh out the idea I have here would be much appreciated - feel free to throw anything out there - I am just brainstorming at the moment.
While some of the citizens may worship other gods the two main gods in the setting are Bahamut and Tiamat.
My main goal is not to paint Bahamut as the "good" god and Tiamat as "evil" as I really want to avoid that sort of black and white distinction - I want the morality of the campaign to be a lot more ambiguous - where most decisions are firmly in the grey area.
As the campaign world is ruled by dragon overlords who worship both gods (though individuals may lean further towards one or the other) I want the gods to embody different qualities that dragons respect.
For each of the traits that one god represents I want the other to represent the opposite (or near opposite),
So for example lets say one of the traits Bahamut represents is Justice, then Tiamat will represent Trickery.
If Justice is applied too hard it can definitely lead to some evil behaviour, just like how Trickery can be used for good purposes.
I hope this sort of explains the feel I am going for - I want the gods to represent certain domains or traits - but the traits themselves can be used for good or evil means - and each of the traits is something that dragons would respect and utilise in their lives.
At the moment I currently have:
Bahamut - Nobility, Protection, Generosity, Justice
Tiamat - Tyranny, Destruction, Greed, Trickery
Greed may sound like a weird one - but without a certain amount of envy and desire, there would be no impetus for the dragons to improve and conquer islands and build their hoards.
Any ideas on traits or to flesh out the idea I have here would be much appreciated - feel free to throw anything out there - I am just brainstorming at the moment.