Parmandur
Book-Friend
And tables in the wild too. I know my GM in the one game I play in never asks if a spellcaster actually has the material component needed.
In that case, balance isn't a concern.
And tables in the wild too. I know my GM in the one game I play in never asks if a spellcaster actually has the material component needed.
Exactly. The skill proficiencies that casters tend to be supported in generally retain their usefulness well at high levels.Politely, might I suggest this is an old modality. It is the same tune that has been whistled from the games inception.
One’s class is not the same as one’s character.
A Cha(Persuasion) check against a Sibrex in Descent/Avernus is given a DC of 15, for 9th level adventurers, to learn critical information.
The Persuasion check is much more likely to succeed, then a casting of Detect Thoughts.
The game allows that sometimes being skilled, (that using a skill), is better suited, to achieve a more optimal result than magic.
I think that your experience may not be the same as everyone's. Assuming that items, scrolls, weapons useful for the high-tier adventurer are available to buy is not something that stands up for a lot of games.In my limited experience, wizards don't vastly overshadow fighters at high levels because of money.
In our high level game, the high level casters were always tight on money. Every single casting seemed to be preceeded by a discussion of "how much diamond dust do we have?" or "Can we afford this?"
A level 20 fighter hasn't really had anything to spend money on, so they can convert all their treasure to potions, scrolls, items, weapons, hirelings, etc. The level 20 wizard might spend hundreds to thousands of gold pieces for each cast of a high level spell. They haven't had the same disposable income that the fighter has had. I suspect a lot of white room tests ignore this.
Don't know. Maybe it isn't a problem, as @TwoSix says, in 5E, which I haven't played at high levels. Just a passing idea I had in a spare moment at work.