Sword of Spirit
Legend
I'm looking for a house rule to reduce the power of the second bullet point. I'll explain my parameters.
-I realize that many people think the feat's power level is necessary to achieve martial-caster parity. I have some other little tweaks that help martials, and this is not something I'm concerned about.
-I also realize this feat works fine when played by the casual non-optimized player that WotC designs class features for. While my group chooses not to optimize, I don't like how much this feat's effectiveness is gameable, and want to remove that aspect of it.
-I would like the replacement feature to at least partially scale in effectiveness with number of attacks, so that it is useful for any martial, but high level fighters with their additional attacks get even more out of it.
-I'm aiming for it to effectively grant a 20th level fighter with 4 attacks an additional 8 to 10 points of damage.
Can anyone think of some good rules to do that? An obvious one is just making it grant a +2 damage per attack, but that just doesn't feel right to me.
-I realize that many people think the feat's power level is necessary to achieve martial-caster parity. I have some other little tweaks that help martials, and this is not something I'm concerned about.
-I also realize this feat works fine when played by the casual non-optimized player that WotC designs class features for. While my group chooses not to optimize, I don't like how much this feat's effectiveness is gameable, and want to remove that aspect of it.
-I would like the replacement feature to at least partially scale in effectiveness with number of attacks, so that it is useful for any martial, but high level fighters with their additional attacks get even more out of it.
-I'm aiming for it to effectively grant a 20th level fighter with 4 attacks an additional 8 to 10 points of damage.
Can anyone think of some good rules to do that? An obvious one is just making it grant a +2 damage per attack, but that just doesn't feel right to me.