lukelightning
First Post
I definitely believe in a level playing-field for the players, and ideally all the classes would be balanced; I don't specifically mean combat-balance, but utility and game-play balance. This is especially important in D&D where it is pretty much mandated that you have a fighter, a wizard, a cleric, and a rogue (or classes with similar roles); if classes were unbalanced then you may get stuck in a class that sucks just because the party needs it (e.g. if rogues totally sucked but you need one to take care of traps).
Additionally, while the effectiveness of a character is mostly a result of the player's choice, having an unbalanced class system would limit a player's choice.
When I've seen games with an unbalanced class system, it was easy to see it was more about the DM's bias than any other factor; typically a DM is either a wizard lover or wizard hater and alters the class to suit his opinion.
Additionally, while the effectiveness of a character is mostly a result of the player's choice, having an unbalanced class system would limit a player's choice.
When I've seen games with an unbalanced class system, it was easy to see it was more about the DM's bias than any other factor; typically a DM is either a wizard lover or wizard hater and alters the class to suit his opinion.