G'day
Balance is what makes it possible to be different without doing something stupid.
Suppose that one class, skill, or feat were so out of balance that anybody would be stupid to take it. No-one would take it, all characters would be a little bit more alike, and the game would be a little less interesting.
Suppose that one class, skill, of feat were so out of balance that anybody would be stupid not to take it. Everyone would take it, all characters would be a bit more alike, and the game would be a little less interesting.
I don't find that it is necessary that all characters be equally powerful, or even have equal amounts of spotlight time. Some players have the mental horsepower to flourish even when their charcters are weak, some players (strange though it seems) don't seem to like being in the spotlight. But Character design is less interesting if it is full of 'no-brainer' decisions, and game play is more interesting if characters are varied. Hence the need for some semblance of balance between options.
Regards,
Agback
Balance is what makes it possible to be different without doing something stupid.
Suppose that one class, skill, or feat were so out of balance that anybody would be stupid to take it. No-one would take it, all characters would be a little bit more alike, and the game would be a little less interesting.
Suppose that one class, skill, of feat were so out of balance that anybody would be stupid not to take it. Everyone would take it, all characters would be a bit more alike, and the game would be a little less interesting.
I don't find that it is necessary that all characters be equally powerful, or even have equal amounts of spotlight time. Some players have the mental horsepower to flourish even when their charcters are weak, some players (strange though it seems) don't seem to like being in the spotlight. But Character design is less interesting if it is full of 'no-brainer' decisions, and game play is more interesting if characters are varied. Hence the need for some semblance of balance between options.
Regards,
Agback