Everything needs to be done within moderation, I dont want millions of wacky mechanics just because. But I also feel that the "squishing" of so many choices and their mechanics into one, as seen in the latest edition, was the pendulum swinging too far in the other direction.
I agree with this. To use earlier examples, I find the OD&D "every weapon is a stylistic concern only, they all do 1d6" to be fine for certain games, but hardly universal. However, the AD&D weapon speed factors are unnecessarily fiddly for what they do. So I'd like something in between.
Let's look at melee weapons only for a moment. In D&D, you could rate every weapon with one or more of these qualities (where a missing quality equates to standard in that category):
- Speed - fast, slow, or not especially either.
- Reach - long, short, or not espeically either.
- Damage type - pierce, slash, bash, hack (heavy blades such as most axes as well as some polearms and swords)
And from those limited keywords, you can construct 80% or more of what the weapon speed charts did, and some other things besides, in a fraction of the space. (Plate armor +N versus slash, -X versus bash.) Then on top of that, you can build a few weapon styles keyed off combinations, each style having maneuvers that can be learned (by feats, class abilities, or automatically by proficiency in the weapon). The family of "fast piercing weapons" (certain daggers, rapiers, short spears) has a style largely separate from "long piercing" weapons (longer spears, some polearms), but in D&D, the difference between a narrow dagger and a rapier only matters when "short" matters.
And to bring this explicitly back on topic, this matters because you want enough flavorful elements to satisfy most people, but you want them parsed out in a relatively simple format that gives most weapons a reasonable niche in which to function. In contrast, the old weapon speed chart tried to go ultra-realistic in some respects, while ignoring that the other unrealistic things in the underlying system invalidated certain weapons unfairly. The middle ground is critical here.