AbdulAlhazred
Legend
That's understandable.
To me the game is about being inside the shoes of someone who lives in a world where wizards can rewrite ability. You can't fix what is fun by removing that very thing. To me that is where the failures of 4E show so glaringly.
Different goals and different expectations for completely different play purposes.
No, but when did 4e remove that? Really look at 4e casters. They are FAR from being made inert. In fact they still have a huge amount of agency. The main difference is that 4e spells are generally not silver platters that hand you complete solutions to problems. Instead you've got to think and your scope of action is a bit more circumscribed, so you have to think HARDER than before.
Playing 4e wizards is a bit more like playing mid-level AD&D wizards. There's a lot of good stuff you can do, and you can hold your own in a fight with support, but you can't just waggle your left pinky and change reality to suite you (though at high epic you can come close and the DM is certainly encouraged to give you leeway to do more than come close when it makes sense).
I think any new edition should feel free to make whatever level of changes are required to improve game play. There's no need to jettison things that work or change them just to change them. OTOH sticking to something because it is awkward and degrades the game but happens to be tradition is not anything I'm interested in.