Musrum
First Post
What are the pros for keeping the system balanced per day?
As a player I am frustrated when I play an 'endurance' class (skill monkey or warrior) and have to endure 1 or 2 encounters of playing an 'extra' in combat and then have the magical 'star' insist on retiring to their caravan.
The antagonists are almost always fully loaded up for any combat encounter, so wouldn’t it be easier to design the system balance at the encounter level?
The only thing you miss out on is the slow, flat death spiral of depleted resources.
As a player I am frustrated when I play an 'endurance' class (skill monkey or warrior) and have to endure 1 or 2 encounters of playing an 'extra' in combat and then have the magical 'star' insist on retiring to their caravan.
The antagonists are almost always fully loaded up for any combat encounter, so wouldn’t it be easier to design the system balance at the encounter level?
The only thing you miss out on is the slow, flat death spiral of depleted resources.
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