Musrum
First Post
pawsplay said:To me, a day is 24 hours. As far as spell recovery goes, it's after a good night's sleep, but no more often than 24 hours. No trickiness there.
But I have had players ask me before if we're still in initiative.
The trickiness is comming from the players who can unload 4 encounters worth of mojo into 1 and then disengage, making the day last 10 mins.
The other trickiness is coming from the DM who use the resting rules to ensure that the players are toast.
The problem is that they are both perfectly legitimate tactics with the system, as is. However only one of them (the DM's) is chalk.