S
shurai
Guest
Lily-
Remember that D&D combat is abstract. Your one melee attack roll is not a single swing of the weapon; it instead represents taking the time to look for an opening, maybe swing a couple of times.
If you've ever done any sparring with boffer weapons, boxing, or fencing, you know that in six seconds there's likely to be way more discrete attacks than even an experienced D&D fighter can make. I myself can easily swing my sword a dozen times in six seconds, and I've only been studying for a year or so.
High-level characters getting multiple attacks is designed to represent character's growing abilities with regard to allocating his force in multiple places at once, or focusing all his prowess at a single opponent. It is also a de facto way of having damage increase with respect to level.
-Shurai
Remember that D&D combat is abstract. Your one melee attack roll is not a single swing of the weapon; it instead represents taking the time to look for an opening, maybe swing a couple of times.
If you've ever done any sparring with boffer weapons, boxing, or fencing, you know that in six seconds there's likely to be way more discrete attacks than even an experienced D&D fighter can make. I myself can easily swing my sword a dozen times in six seconds, and I've only been studying for a year or so.
High-level characters getting multiple attacks is designed to represent character's growing abilities with regard to allocating his force in multiple places at once, or focusing all his prowess at a single opponent. It is also a de facto way of having damage increase with respect to level.
-Shurai