• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Balancing or other rulesproblems with Initiative, remarks needed.

Lily-

Remember that D&D combat is abstract. Your one melee attack roll is not a single swing of the weapon; it instead represents taking the time to look for an opening, maybe swing a couple of times.

If you've ever done any sparring with boffer weapons, boxing, or fencing, you know that in six seconds there's likely to be way more discrete attacks than even an experienced D&D fighter can make. I myself can easily swing my sword a dozen times in six seconds, and I've only been studying for a year or so.

High-level characters getting multiple attacks is designed to represent character's growing abilities with regard to allocating his force in multiple places at once, or focusing all his prowess at a single opponent. It is also a de facto way of having damage increase with respect to level.

-Shurai
 

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If you've ever done any sparring with boffer weapons, boxing, or fencing, you know that in six seconds there's likely to be way more discrete attacks than even an experienced D&D fighter can make. I myself can easily swing my sword a dozen times in six seconds, and I've only been studying for a year or so.

Yes, very true. Now, go and pick up an 8 foot long metal pipe and do the same thing. Not so simple, is it? To make ten discreet attacks with something like that in even a full 12 seconds might be possible, but it sure as hell isn't gonna be easy, and going extremely slowly followed by going extremely quickly still implies that the two sets of actions are running together into a whole which takes much less time.
 

Into the Woods

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