Preamble: I'm transcribing Chapter 9 of the PHB into a pdf, including all errata. I'm also tweaking a few things that the official errata hasn't addressed.
One of those issues is the fact that (save ends) conditions are often inferior to those that last Until the End of Next Turn (UENT). If you're not aware, here's why:
1. UENT guarantees that a condition will last one full round, while (save ends) guarantees nothing. So if an ally inflicts a UENT condition upon an enemy, you're guaranteed the opportunity to take advantage of that condition. But if an ally inflicts a (save ends) condition upon an enemy, it might end before your turn even comes up. Which brings us to the next point...
2. If a leader is present, or you're playing a paragon/epic level game, saves become even easier to make. It's easy to get bonus saves and save bonuses, so (save ends) conditions can frequently be ended before the target is even effected by them. (There's at least one at-will power, a shaman attack, that grants a bonus save. And you don't even have to hit!)
Clearly, the devs intended (save ends) to be scarier than UENT but it often works out otherwise. So, what to do about this problem, if anything?
One of those issues is the fact that (save ends) conditions are often inferior to those that last Until the End of Next Turn (UENT). If you're not aware, here's why:
1. UENT guarantees that a condition will last one full round, while (save ends) guarantees nothing. So if an ally inflicts a UENT condition upon an enemy, you're guaranteed the opportunity to take advantage of that condition. But if an ally inflicts a (save ends) condition upon an enemy, it might end before your turn even comes up. Which brings us to the next point...
2. If a leader is present, or you're playing a paragon/epic level game, saves become even easier to make. It's easy to get bonus saves and save bonuses, so (save ends) conditions can frequently be ended before the target is even effected by them. (There's at least one at-will power, a shaman attack, that grants a bonus save. And you don't even have to hit!)
Clearly, the devs intended (save ends) to be scarier than UENT but it often works out otherwise. So, what to do about this problem, if anything?