Creamsteak
Explorer
Here is what you would end up with:
Hit Dice: d4
Base Attack Bonus: 1/2
Fort: Low
Ref: Low
Will: High
Skills 2+int
Spells per day
1 - 3/1
2 - 4/2
3 - 4/2/1
4 - 5/3/2
5 - 5/3/2/1
6 - 5/3/3/2
7 - 6/4/3/2/1
8 - 6/4/3/3/2
9 - 6/4/4/3/2/1
10 - 6/4/4/3/3/2
11 - 6/5/4/4/3/2/1
12 - 6/5/4/4/3/3/2
13 - 6/5/5/4/4/3/2/1
14 - 6/5/5/4/4/3/3/2
15 - 6/5/5/5/4/4/3/2/1
16 - 6/5/5/5/4/4/3/3/2
17 - 6/5/5/5/5/4/4/3/2/1
18 - 6/5/5/5/5/4/4/3/3/2
19 - 6/5/5/5/5/5/4/4/3/3
20 - 6/5/5/5/5/5/4/4/4/4
If you took the magic and healing domains (very good choices using this), you could spontaneously cast spells form the domain lists, which include Heal, Dispel Magic, and Mordenkainen's disjunction. This is pretty powerful, but if you remove domain abilities and drop the 1hour/level to 10minutes/level you have a feasable Wizard-ish Cleric.
My players prefer this variant anyway, and it's actually Less balanced, but it does have a more interesting feal than the generic healer vs. generic necromancer vibe I get from the traditional cleric.
Hit Dice: d4
Base Attack Bonus: 1/2
Fort: Low
Ref: Low
Will: High
Skills 2+int
Spells per day
1 - 3/1
2 - 4/2
3 - 4/2/1
4 - 5/3/2
5 - 5/3/2/1
6 - 5/3/3/2
7 - 6/4/3/2/1
8 - 6/4/3/3/2
9 - 6/4/4/3/2/1
10 - 6/4/4/3/3/2
11 - 6/5/4/4/3/2/1
12 - 6/5/4/4/3/3/2
13 - 6/5/5/4/4/3/2/1
14 - 6/5/5/4/4/3/3/2
15 - 6/5/5/5/4/4/3/2/1
16 - 6/5/5/5/4/4/3/3/2
17 - 6/5/5/5/5/4/4/3/2/1
18 - 6/5/5/5/5/4/4/3/3/2
19 - 6/5/5/5/5/5/4/4/3/3
20 - 6/5/5/5/5/5/4/4/4/4
If you took the magic and healing domains (very good choices using this), you could spontaneously cast spells form the domain lists, which include Heal, Dispel Magic, and Mordenkainen's disjunction. This is pretty powerful, but if you remove domain abilities and drop the 1hour/level to 10minutes/level you have a feasable Wizard-ish Cleric.
My players prefer this variant anyway, and it's actually Less balanced, but it does have a more interesting feal than the generic healer vs. generic necromancer vibe I get from the traditional cleric.
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