D&D General Baldur's Gate 3 will now be releasing August 3rd on PC and September 6th on PS5, increased level cap, race & class details and more

Oh wow this Halsin/Astarion romance scene probably just made the game illegal in several countries holy hell wow lol. If they showed much more I'm not sure it'd be legal in the UK lol. Really bringing some literalness to that term.
... That was when I joined the stream and I was not expecting that

And apparently got them banned on Tik Tok.

Dropping out to dodge the spoiler bit. Really looking forward to the full game.
 
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Romance more complicated than most games, spans over the acts (fully naked Halsin shown lol man is a linebacker) - sometimes better to argue than just to get along to go along and so on. Sounds really well-done - only game I've seen this in really is DA2.
Such an underrated game in so many aspects. Really wish that it had more time to bake and had been better received, as BioWare actually tried new things that were fantastic. Only DA I have played and beaten more than once (something like 25 times).
 

Such an underrated game in so many aspects. Really wish that it had more time to bake and had been better received, as BioWare actually tried new things that were fantastic. Only DA I have played and beaten more than once (something like 25 times).

I really like DA2, but I do view it as a friendship simulator with some random combat. IE, I care less about the reused maps and teleporting enemies because I'm trying to figure out my relationship with my sibling and bantering with Varric.
 

I really like DA2, but I do view it as a friendship simulator with some random combat. IE, I care less about the reused maps and teleporting enemies because I'm trying to figure out my relationship with my sibling and bantering with Varric.
That's what gave it the most impact, IMO. Just like Hawke was narratively doing, you were more concerned with taking care of family and friends rather than being the typical fantasy hero. It was super refreshing.
 

It was super refreshing.
It was, and what was shocking to me, having played it, and loved it, was just how INCREDIBLY MAD people were about that. Like, there was genuine burning NERD RAGE of the most extreme kind about:

A) It being about friends/family rather than some sort of epic quest
B) It being set largely in one city
C) The time-skips
D) The fact that you couldn't avert every tragedy, and sometimes doing what seemed like the right thing had negative consequences.

And that's on top of the usual array of complaints about maps and the enemies rappelling/teleport/door-opening into fights and the "dumbed down" combat (which tended to ignore the fact that the "gambit"-type system was actually improved, and the major thing people were calling "dumbed down" was that Mages were now balanced with the other two classes, instead of wildly more powerful).
It was a game 10+ years before its time. It seemed like the vast majority of the CRPG audience of the era wanted a straight-up epic-journey "power fantasy" CRPG like DAO again, where they could get a happy ending for everyone, save everyone they cared about, and everything that seemed like a good decision, was (which wasn't even really true about DAO, but people acted like it was), and they just kept seeing one wild location after another.

DA2 has since been massively reassessed, it's not all unusual to see people praising it now, thankfully, and aside from the map issues, it fits into the modern approach to games much better than it did to the 2010 one. Astonishing that it was developed in 18 months. Talk about Bioware magic!

Anyway, looks like BG3 is kind of the opposite in terms of how it was made (they took 6 years instead of the intended 3-4), and is insanely greater in scope, but has some of that same stuff about relating to others more than "epic quests".

Only DA I have played and beaten more than once (something like 25 times).
I've only replayed it about 4 times, but yeah it's the only one I've played all the way through more than once. DAO and DAI are just so ridiculously long, and more similar on repeat playthroughs (because less fundamentally changes with your choices) that I always give up at some point. The way the dialogue options changed with Hawke's personality (i.e. your previous dialogue choices) worked very well too. I had some amazing ones towards the end of a particularly mean-spirited playthrough.

BG3 looking like it has truly demented levels of replayability of course, with Tav, the Origin characters (including Dark Urge), the different approaches, different people you can side with with, different paths characters other than you can take (for good and ill), romances and so on.
 

I can see where you'd get that impression from reading about them, but not from playing with them.

Well, except for Astarion, who really is like that.

Are you kidding me, did you watch the Panel From Hell? Astarion isn't even the biggest psycho, compared to the Dark Urge, he's restrained

There are all of two good origin character, one of which want to cut the other ones head off and carry it around.

There was beastiality, I'm not kidding.

If your not carefully a member of your party might snuff you during a sex ritual to her dark Goddess, as a sacrifice.

The one good female character you can romance has absolutely horrifying body burns that leave one wondering how she isn't screaming in pain 24/7.

Its all very Edge Lordy, which I wouldn't mind, if there were at least some none edge lord options, there aren't.

BG3 has done everything short of not allowing them to discourage good characters.
 

Are you kidding me, did you watch the Panel From Hell? Astarion isn't even the biggest psycho, compared to the Dark Urge, he's restrained

There are all of two good origin character, one of which want to cut the other ones head off and carry it around.

There was beastiality, I'm not kidding.

If your not carefully a member of your party might snuff you during a sex ritual to her dark Goddess, as a sacrifice.

The one good female character you can romance has absolutely horrifying body burns that leave one wondering how she isn't screaming in pain 24/7.

Its all very Edge Lordy, which I wouldn't mind, if there were at least some none edge lord options, there aren't.

BG3 has done everything short of not allowing them to discourage good characters.

Have you played it?

Sven always showcases and chooses the most psychotic possible content in the Panels from Hell (which tbh is a turn off for me) but it's all very avoidable in-game. Even with Dark Urge, who I will likely never play, it's clear you can resist being evil (just like the Bhaalspawn could in the original games).
 




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