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Why do we need a mana-based spell system? How does that differ from psionics, really?
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Joshua Dyal said:Why do we need a mana-based spell system? How does that differ from psionics, really?
Lord Vangarel said:How about armour absorbs damage rather than deflects hits. For this to work hit points can't increase at such a rapid rate if at all. Also if you take the basic 1 point of AC = 1 point of absorption then weapons don't do enough damage. Characters and creatures also need a defense rating allowing them to avoid attacks.
Hitting higher levels and bonuses becoming more important than the d20 roll. This happens for all rolls. I don't know what the solution is other than remove the d20 and replace it with an increasing die range. Bonuses are then small modifiers to the actual roll. There should be no need for different rules just because characters reach 20th level.
Making the spell system more mystical. At times the spells just seem to be too easy to predict.
That's all I can think of at the moment. Overall D&D is very good (I've been playng for 20 years) and the higher level problem only occurs if you play higher level games.
Psychotic Dreamer said:The problem with Armor Providing DR is it makes a Dagger useless against Full Plate Armor. If I remember correctl one of the original purposes of Daggers was to punch through metal armor.
Wolvorine said:
Last I knew, the original purpose of daggers was that early technology wasn't capable of making a blade any longer than that, especially out of bronze.
Think about it... can you easilly drive a knife through a tin can if you were so inclined? You it trash you nice knife? A dagger should be all-but useless against plate armor, that's the entire purpose of plate armor, to be encased. Of course you can still roll that natural 20 tohit... and find a chink in the armor.
I agree, btw, about armor absorbing damage, always have. Hit points, well.. mostly agree there, too
Lord Vangarel said:How about armour absorbs damage rather than deflects hits. For this to work hit points can't increase at such a rapid rate if at all. Also if you take the basic 1 point of AC = 1 point of absorption then weapons don't do enough damage. Characters and creatures also need a defense rating allowing them to avoid attacks.
Lord Vangarel said:
Making the spell system more mystical. At times the spells just seem to be too easy to predict.
*Shameless plug* - Check out my Enchiridion of Mystic Music at http://www.rpgnow.com - I think it helps the flavor of the bard immensely.Psychotic Dreamer said:Bards I would alter to give them magic abilities, but stuff that is based off of music.