Avatar_V
First Post
I have been very seriously thinking about switching to the grim-n-gritty combat system because the realism really appeals to me, but then I realized that in my setting, there's a famous battle in which one of the iconics takes massive ammounts of damage and then does some very heroic things. Likewise, there's a guy who rides a dragon in my setting. The fact of the matter is, my setting is not realistic and that's what makes it exciting. I think that the grim-n-gritty system is great, I love the realism, but it's just not D&D anymore. By there system, the dragon would eat its owner for lunch, even if the owner is epic level. In the end, I realized that sure, the hp system is fantasy, but that's what my whole world is! So, just had to toss in my 2cents that I like the hp/to hit/AC system how it is. I wouldn't mind seeing players weaker after losing a fraction of their hps, but I don't want to see the whole system change except maybe as an option, but that's almost too huge to be an option, so I'd like to see it unchanged.
Now magic on the other hand... IMC they already use a version of the psionics point system, but again having both systems to choose from is kind of a nice option, I'm sure there are people who think that the traditional magic system is better
Now magic on the other hand... IMC they already use a version of the psionics point system, but again having both systems to choose from is kind of a nice option, I'm sure there are people who think that the traditional magic system is better
