Desdichado
Hero
Thorin Stoutfoot said:
On the contrary. 3E was definitely touted as "Back to the Dungeon." Didn't seem to hurt it's sales prospects any, and it certainly brought back lots of old gamers who abandoned the story-telling approach to gaming espoused by 2nd-ed types like Dragonlance.
Considering that Necromancer Game's "3rd edition rules, 1st edition feel" has successfully captured a large segment of such a gaming population (and many of them veterans --- I'm running the 1st edition Temple of Elemental Evil conversion right now, just to show how old school I am), I think that giving up the dungeon would be a big marketing mistake that a corporation like WoTC wouldn't make. (And certainly, something that TSR ignored to it's detriment)
Never EVER forget that this is first and foremost a game. One of the reasons that D&D 3E is so successful is because the designers and supporters never forgot that D&D is a game and supposed to be fun. Not to say that you can't use the same system to do deep immersion story telling, but to make out that style of play to be superior in some fashion is plain wrong.
First off, a few points.
- I never heard of 3e being touted as back to the dungeon. That's a rather obscure bit of box text in the DMG.
- How do you know that that's why folks abandoned 2e, or why they came back? In my experience, and the "industry consensus" if you will, is that most of those who left D&D went to games that were more focused on storytelling, not less.
- Sure, a significant portion of folks like Necromancer Games approach. A significant portion of folks don't. A significant portion of folks can't stand that approach at all. Just because you have a "significant portion" of folks, whatever that means, doesn't mean you have a majority. Or even a significant data point.
- OK, you think that WotC would ignore the dungeon to it's detriment. Then again, what do you know really? I think that that had nothing whatsoever to do with the demise of TSR. But that's just what I think.
- I know that D&D is supposed to be a game. What do Dungeons and a dungeon-crawling system have to do with that?
- Why do you immediately suppose that I feel myself superior because I don't like dungeons and I suppose that most gamers don't care for them as well? Dungeons are a crutch -- they betray the wargaming roots of D&D and the puzzle-solving DMing style of Gary Gygax. In my experience, which admittedly is somewhat limited (but I have confidence in it!) few gamers care to approach the game that way. That certainly doesn't mean we don't understand that the game is, in fact, a game. We play to have fun too. But dungeon's, except as a retro thing every so often, aren't really very fun.
Last edited: