wildstarsreach
First Post
Zaruthustran said:I'm DMing the Savage Tide adventure path, and have banned the party arcanist from taking Fly, Improved Invisibility, Dimension Door, and Teleport.
As others have said, these are iconic or signature spells in which the module designers had accounted for. Fly only works for 1/min a level, Imp Invis 1 rd a level, d door is an escape spell and Teleport has some limitations, weight and additional people based on level.
Zaruthustran said:Why? In my opinion, those spells spoil the game by killing the drama of challenges like cliffs, raging rivers, stealth, and long-distance travel.
Why does it kill high adventure. Part of the adventure is to overcome them and if the PC uses all his spells in this support capacity, he is less effective in a combat capacity.
Zaruthustran said:Where's the fun when the party can just pop away from the enemy, rest and rearm, and return at their leisure? The cliche of a flying, Improved Invis wizard is just that: a boring cliche. So in my continuity of Greyhawk, those four spells haven't been researched*.
You must do what you think is right but I find your reasoning not sufficient for banning these spells. But it is your game. I disagree with the implimentation of such draconian rules or bans.
Zaruthustran said:What I'm wondering now, however, is if my denying those spells will break the game. D&D assumes that certain magic or abilities are available. Is the lack of those spells a sure-fire recipe for PC death? Or can a party survive without them?
-z
A lack of these spells could spell PC death but doesn't necessarily mean so.
Zaruthustran said:* regular Invisibility, swift Fly (1 rd duration), Jump, spiderclimb, shapechange spells that grant wings, and so on are all still available. I suppose this reveals that my beef is with those specific spells, not the party's ability to enact their effects.
No it won't break your game but I think that it will increase the likelyhood that some of your PC's will get killed more often. This is where your game may become a problem. But if your players are happy and your game works, then so be it, I just disagree with the ban.