SmuggleNutz
Explorer
Arrggg... Now the DM has ruled that since Touch of Good is a Spell-like Ability, it works like a Spell, and Superstition allows a Save against it... I have argued that there are spells that allow saves and there are those that aren't, and asked why is Touch of Good being treated as either. The argument keeps going back to Spells being the same as Spell-like Abilities. I feel like I am beating my head against a shield... of Force...