CapnZapp
Legend
Snip very long post.To me, there's only one legitimate way to play this spell... one that makes complete sense in the totality of what the druid has/needs and how the spell is described.
"Lazy fairies" is shorter

Snip very long post.To me, there's only one legitimate way to play this spell... one that makes complete sense in the totality of what the druid has/needs and how the spell is described.
Well yes, but I hate to paint all fairies with a single wide brush. #notallfeySnip very long post.
"Lazy fairies" is shorter![]()
It's highly unclear on one little tiny point that makes all the difference: are you comparing your root AC (i.e. just armour) to 16 or your overall AC (armour + dex + shield + cover etc.) to 16?Look, narratively I don't like the spell. I think they were trying to come up with something that could ignore any oddity from wild shape (high dex, natural armor, what have you) and ended up with a weird, off off spell. I agree it makes no sense fictionally. If you want to change what the spell does, go for it.
But that's not what my answer was about. You said the spell wasn't simple - it is, just compare your AC to 16, and use 16 if it's lower. You talked about ignoring cover - you don't, that's just complicating it. You add cover like any other change to AC. Then compare to 16. Any attempt to add AC after AC has been calculated is what makes it look complex; it's NOT. Can you calculate your AC with cover normally? How much harder is it then say "or use 16 if it's higher"? It's dirt simple.
It's a stupid spell, but it's clear on what it does.
and I would argue that if you equip a shield after the spell is cast, your AC is now 18.
It's highly unclear on one little tiny point that makes all the difference: are you comparing your root AC (i.e. just armour) to 16 or your overall AC (armour + dex + shield + cover etc.) to 16?
So the GM who somehow decides he will only describe Barkskin as having all shots hit the barkskin and miss cover etc flawlessly is creating his own "narrative" problems.
If I wanted to fix anything, it would be to have cover be a penalty to the attack. Like I said, I prefer things like circumstantial and positional modifiers to adjust the active party - not the mostly static baselines.What can I say? This is the one place where I'm just unwilling to suspend my disbelief between mechanics and story. For some folks it'd be hit points-- how their use and adjudication are completely separate from any sort of in-game reality of getting injured. Yet for hit points I'm right there like you are with Barkskin... not really caring about the integration between the mechanics and story. I can wave my hand and explain away all the ridiculous discrepancies in hit points and none of it bothers me. But for whatever reason... I just can't do it with this one spell. Probably because the fix is just so simple to make mechanics and spell description align that I just say "screw it!", ignore Jeremy in this case, and make the change myself.
If I wanted to fix anything, it would be to have cover be a penalty to the attack. Like I said, I prefer things like circumstantial and positional modifiers to adjust the active party - not the mostly static baselines.