Basic D&D (2006) Blue Dragon Edition ongoing review

MerricB

Eternal Optimist
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I'm a sucker for new versions of the D&D Basic Game. I'm always very interested in what new players will experience as they learn the game without any help from more experienced players. I purchased this version at the same time as a couple of other books and the Colossal Red Dragon, so I didn't give it my full attention until now.

The 2006 version of the D&D Basic Game (which I also refer to as the "Blue Dragon edition", as it comes with a Large Blue Dragon miniature) is the most boardgame-like of the three 3e versions of the game. The rules have also been simplified further from the 2004 version to be more accessible to new players. Just looking at the initial scenario, I think that's a good idea.

The contents of the box are as follows:
* 6 dice (d4, d6, d8, d10, d12, d20)
* one sheet of thin cardboard tokens (treasure, doors, chests)
* 12 painted plastic miniatures (4 heroes, 2 goblins, orc, harpy, minotaur, gargoyle and blue dragon)
* one "Read this first!" sheet
* four 16-page character booklets (5"x8")
* one 32-page DM booklet (5"x8")
* one 32-page Advanced Rules (8"x12")
* four double-sided thick cardboard dungeon tiles (10"x10")

The introductory sheet instructs one player to take the Dungeon Master booklet, and each other player to take one of the character books. One of the dungeon tiles is laid out and the character miniatures, as well as two door tokens, are placed upon it. Then the game begins!

The Introductory Scenario
The introductory scenario is quite simple: beyond the door is a chest guarded by two goblins. The rules are clear and remove the complications of the full game. Players move their pieces in a set order (Rogue, Wizard, Fighter, Cleric, Monsters and repeat). It's all very much like a board game.

Players may take the following actions:
* Attack then Move (or reverse)
* Open Door and Move
* Search Object and Move
* Give Item to friend and Move
* Move twice
* Use Potion or Scroll and Move
* Cast Spell and Move

The DM's booklet has text to read out when the players perform various actions (move next to doors, open doors, etc.) and the rules for what to do when they search the chest and listen at the doors.

What is quite interesting is that the first encounter has role-playing tips for the monsters: suggested phrases that the goblins might shout, and what their tactics are in combat. There is also a DM's Secret - a hint of what lies ahead later in the adventure.

There are no Attacks of Opportunity, special rules for difficult terrain or diagonal movement.

However, if the players don't listen at the door, the goblins surprise them and the archer gets a free attack. The chest has a pair of magical boots in it, which add 2 to the speed of whoever wears them, and the lucky player gets one of the tokens to remind him of his gain. The core elements of D&D are here, albeit in a more friendly form for the new player.

Cheers!
 
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The Characters
There are four characters available in the Basic D&D game:
* Regdar, the Human Fighter
* Dothal, the Dwarf Cleric
* Carn, the Human Rogue
* Lanin, the Elf Wizard

The introductory characters use only a subset of the full 3e rules. The starting character sheets have the following values on them:

* Initiative (not a modifier, just an order number)
* Speed
* Attack
* Damage
* Armour Class
* Hit Points
* Saving Throws (Fort, Ref, Will)
* Ability Checks (Str, Dex, etc.)
* Skill Checks (see below)
* Spells (for some)
* Starting Treasure

Not every character has the same skills, and not all the 3e skills are used. Regdar has Listen, Search and Spot; Lanin has Knowledge, Search and Spot. The DM's book notes which ability checks to make if a character doesn't have a skill - that's an interesting touch.

Starting Treasure is also a nice feature of these characters: each character starts with a potion and/or a scroll which they can use in the dungeon. Regdar has a healing potion, Lanin a healing potion and a mage armor scroll. All treasures have little counters in the game - text on one side and a picture on the other.

There are no rules for creating your own characters, as such rules have been moved to the D&D Player's Kit, but there are rules for advancing the characters to second level. These rules are in the Advanced Rulebook, and I'll come to them later.

For now, each of the characters is mostly like a piece in a boardgame - although with more options than in most boardgames.
 

the minis don't have cards like other minis sets. and they say D&D Basic Game under their base. even though they are the same minis as some of the other sets (gargoyle, harpy, goblin, heroes i'm looking at you)


edit: yeah, i bought it.
 

How do the cardstock tiles look? Are they different from the ones in the older basic game?


BTW, Diaglo, the stat cards for creatures is not as important as it is now possible to download stat cards from the Wizard's web site and use them in organized play.
 

Meloncov said:
How do the cardstock tiles look? Are they different from the ones in the older basic game?

i don't know if this is true. but to me the new ones seem to be thicker.


BTW, Diaglo, the stat cards for creatures is not as important as it is now possible to download stat cards from the Wizard's web site and use them in organized play.

yeah, i know. i was noting what i observed from opening the box.
 

Meloncov said:
How do the cardstock tiles look? Are they different from the ones in the older basic game?

Same quality as the Black Dragon basic set, different tiles.

Meloncov said:
BTW, Diaglo, the stat cards for creatures is not as important as it is now possible to download stat cards from the Wizard's web site and use them in organized play.

It was handy in the black dragon set though, since you had a card for everyone. You could put the cards in initiative order and flip through them easily.

My other peeves with the new set are:

* Only one set of dice for a game where everyone should have a set of dice.
* No full 8.5x11 character sheets included.
 

I think WotC just made a download of the mini cards from the new "Blue Dragon Basic Set" as we're calling it available...yes, they did...

http://www.wizards.com/default.asp?x=dnd/arch/ask

And scroll down to the 10/16/06 question.

As for the basic set, I got it at the WotC booth at GenCon. I looked through the box that night back at the campsite and was really impressed with the accessability of the contents, how the character folders were so well explained and actions made simple for new players. Lots of colorful design too, and the tiles are really nice.

Folks who keep saying they want a simpler version of D&D, well, it doesn't come any simpler than this.

-DM Jeff
 

DM_Jeff said:
I think WotC just made a download of the mini cards from the new "Blue Dragon Basic Set" as we're calling it available...yes, they did...

http://www.wizards.com/default.asp?x=dnd/arch/ask

And scroll down to the 10/16/06 question.

Thanks for the link, DM_Jeff.

As a D&D basic game box collector, I had to pick this up and have been impressed. It's just about perfect for someone new getting started.
And I had to get the minis and dungeon tiles! :)
 

What is the recommended price on this Basic Set? I'm thinking about getting it as the large Blue Dragon mini is a nice incentive (for me at least). Where did you get it from Merric? And how much did it cost you in AUD?

Olaf the Stout
 

Olaf the Stout said:
What is the recommended price on this Basic Set? I'm thinking about getting it as the large Blue Dragon mini is a nice incentive (for me at least). Where did you get it from Merric? And how much did it cost you in AUD?

Olaf the Stout

The price from both Military Simulations and Mind Games (Melbourne) is au$32. (I got it for slightly more at my FLGS in Ballarat).

Cheers!
 

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